Godrage
(Alteration, Enchantment)(Combat)

Range:  0
Components:  V, M
Duration:  1 round per level
Casting Time:  4
Area of Effect:  The caster
Saving Throw:  None

By casting this spell, the priest calls down the attention of his divinity and invokes the righteous wrath of the deity. As the earthly consequence of this godrage, the priest goes berserk. He will, for the duration of the spell, instinctively attack in melee combat any unbelievers (creatures of a differing alignment) within a 60-yard radius, giving preference to the most extreme alignments first. The spell does not give knowledge of specific alignments, only a feeling of who is the most worthy of being punished. Note that use of this spell may result in the priest attacking his own party members.
While under the effects of the spell, the priest attacks on the fighter table and gains a temporary skill level with his weapons (note: in my world, specialisation is more developed and certain priests can specialise to some degree, those who are not specialised gain the basic level of specialisation for the duration of this spell). Furthermore, the presence of the divinity surrounds the priest in the form of an aura that reduces all damage taken by the priest by 2 HP (1 HP minimum). Godrage is a state not unlike going berserk, but it differs in that while the priest engages solely in physical combat, he is still able to make intelligent decisions on how combat is to be conducted. After the spell ends, the priest must rest 1 round for every 2 rounds under the spell's effect. The components for this spell are a short verbal sermon given to the unbelievers and a consecrated weapon.

