Chaos Environment
(Alteration, Wild Magic)

Range:  10 yards per level
Components:  V, S, M
Duration:  Special
Casting Time:  1 turn
Area of Effect:  Special
Saving Throw:  None

This spell is similar to the 4th-level chaos vision. However, rather than producing an illusion as chaos vision does, this spell produces a very real effect. The ground constantly rolls and twists, and objects from the wizard's mind appear and disappear.
All creatures and objects in the chaos environment are constantly polymorphing, once each round. Note that creatures polymorphed will need to save versus spell each round to keep their former identity and not take on a new one. All creatures and objects will polymorph back to their original form upon leaving the area of effect.
A person entering this environment had best carried nothing with him or risks losing it as he turns into some form which might not be able to carry it. People have to make system shock rolls every turn, for the stresses will tear even the mightiest hero apart, given time.
All damage from being crushed, attacked, and otherwise affected by the spell is real, caused by real creatures and environmental changes in the area. A general rule of thumb for damage caused by the constant changes in the environment is 1d6 hit points per round. However, DMs are encouraged to devise specific environmental changes, and apply damage as appropriate.
The material component of this spell is a wild magic region, which is consumed by the spell. The area of effect fills the area previously formed by the wild magic area. The duration of the chaos environment is the duration remaining on the wildzone which created the wild magic region used.

