Kāldane's Instant Fatigue
(Enchantment/Charm)

Range:  20 yards
Components:  V, S, M
Duration:  Special
Casting Time:  2
Area of Effect:  1d3 creatures per 4 levels
Saving Throw:  Special

Similar to Kāldane's other spells, the victims of this spell must be within 30 feet of each other. For every four levels of the caster, 1d3 creatures can be affected. Each victim is allowed a Constitution check with a -4 penalty to try to negate the effects. This roll is further modified by a +1 bonus for every four levels of the victim (thus, a 9th-level fighter with a 16 Constitution would have to roll a 14 or lower to negate the spell). The result of the spell is that the victim suffers immediate fatigue, as described in the Wilderness Survival Guide (q.v.). This means a loss of 2 points in every ability score, along with any bonuses gained by a higher score (to-hit and damage adjustments for Strength, bonus spells for Wisdom, bonus hit points for Constitution, etc.); plus a further -2 on all attack rolls (to-hit and damage). Note that these effects are temporary. After one hour of rest the victim is allowed another Constitution check (with no modifiers, using his lowered score). If the check is successful, then the fatigue has worn off, and all ability scores are again back to normal; otherwise, the fatigue lasts for another hour, at which point another check is made. If a fatigued character continues to do strenuous activity, he must make a Constitution check once every turn or become exhausted. The instant fatigue won't last longer than three hours. The material component of this spell is sweat from some human or humanoid being (excluding that of the caster).

