Area Effect Withdraw
(Abjuration)(Time)

Range:  10 feet per level
Components:  V, S, M
Duration:  Special
Casting Time:  4
Area of Effect:  One creature per level in a 2-foot per level radius sphere
Saving Throw:  Negates

This spell is similar to the 2nd-level withdraw. It affects one creature per caster level in the sphere of effect. The restrictions are also the same: the creature is not able to move from the space it was when the spell was cast, it cannot cast any non-personal spells (except cure light wounds), it cannot cast any spells on others. If any of the previous are tried, the creature immediately returns to the normal time frame when it starts the prohibited action. For all those affected by this spell they will have additional time to think about a problem, to rest, to cast personal spells, etc. The time that passes is real for all purposes. In the one-round duration of the spell one round per level of the caster passes for those affected by the spell. Thus, if it were cast by a 10th-level caster, all those affected would have 10 minutes = 1 turn to prepare weapons, cast personal spells, etc. within one minute. The caster can choose which creatures are to be affected by this spell. If this effect is not desired, the creature may save versus spell to resist this spell.
The material components are the holy symbol of the priest plus the sand from an hourglass which has lain still for one year in water.

