Ambulatory Trees
(Alteration)(Plant)

Range:  10 feet per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  1 per tree
Area of Effect:  One tree per 3 levels
Saving Throw:  None

This spell is similar to the effect of a treant causing trees to walk and do his bidding. With this spell the priest can affect up to one tree per 3 levels that is in range. Affected trees change into a treant with total Hit Dice no more than three times the caster's level. Their power is equal to a treant of the same Hit Dice with the exception of those trees with more Hit Dice than the largest treant. In that case take the damage done by the largest treant and multiply it with the percentage the tree is larger than the largest treant. The trees stay in the changed state for a maximum of 1 round per level of the caster. If they are "killed" before the duration runs out they topple (beware the falling wood) over and stay that way even after the duration runs out. Otherwise they return to their rooting spot and turn into normal trees again.
The material components are the holy symbol of the priest and a tiny bit of bark from a treant.

