Vylja's Hands of Healing
(Necromancy)(Healing)

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  6
Area of Effect:  Creatures touched
Saving Throw:  None

When this spell is cast, the priest's hands start to give off a soft white glow. The glow indicates the presence of healing magic, which the caster can use to cure the wounds of other creatures than himself (for creatures that are unaffected by this spell, see cure light wounds). The healing charge rises with the caster's level: each hand can cure 1 point of damage for each experience level of the priest.
A hand's healing charge must be used up all at once on a single creature. Moreover, a single creature will not benefit from the charges of both hands (consider the second charge lost in such a case). The benefits of Vylja's hands of healing are cumulative with those of the various cure ... wounds spells.
A priest can spend the two healing charges in a single round, provided he can touch the creatures he wants to heal. He can also keep the charges in his hands for up to 1 hour for each experience level he has. In the latter case, he is not allowed to attack other creatures physically or magically if he desires to retain the healing charges. If he does attack, the remaining charges disappear instantly.
The material component is the caster's holy symbol.

