Eliminate Water
(Evaporate)(Elemental (Fire))

Range:  10 feet per level
Components:  V, S
Duration:  1 round per 2 levels
Casting Time:  5
Area of Effect:  Special
Saving Throw:  Special

The fire priest uses this spell to turn water into steam. The maximum amount of water that can be transformed this way is 75 gallons per level.
Creatures living inside the water must save versus death magic each round or die. They will eventually die if they cannot breathe air or whatever exists in the area. Those who approach or stand within 10 feet of the boiling water suffer 4d6 HP, save versus breath weapon for half damage. Those inside the steam are burned for 8d6 HP (those on a vessel for example).
The water to be affected must be gathered together in a defined mass. The spell has no significant effect against moisture or the like (it just evaporates one or two drops). If cast at creatures from the plane of water, these must save versus death magic at -3 or be vaporized; if they make the saving throw, they take 3d8 HP if they are near a source of water or 6d8 HP if not.
Water priests may be offended by the use of this spell, especially if cast with no obvious reason or benefit. This spell was designed for the Dark Sun campaign world.

