Malar's Alcohol Detonation
(Alteration, Evocation)

Range:  60 yards
Components:  V, S
Duration:  Instantaneous
Casting Time:  5
Area of Effect:  Special
Saving Throw:  Special

This rather mean-spirited spell causes alcoholic beverages within the area of effect to detonate violently. Fluids which are already within a being's system are immune to this effect, but a drink being held to one's mouth at the time of detonation will still explode. The wizard designates a spherical area of effect somewhere within range as his target point (with a maximum radius of 3 yards, and a minimum radius of 1/2 foot). All such beverages within this area will then immediately blow up. Damage caused (in hit points) and blast radius (in yards) by drink and quantity are detailed below:

	Drink	Quantity Present
	Type	1 cup	1 bottle	1 keg	Barrel or larger
	Beer	1d3, 1/2	1d4, 1	1d4, 2	2d4, 4
	Ale	1d4, 1	1d4, 2	1d6, 3	3d4, 4
	Wine	1d4, 1	2d4, 2	2d4, 3	2d6, 4
	Mead	1d6, 2	2d6, 3	4d4, 4	3d8, 5
	Liquor	1d10, 2	3d6, 4	2d12, 5	5d8, 6

Amounts of damage are added, and blast radius is determined by using the greater radius. For example, if the spell were directed at a table with three glasses of wine and a bottle of whisky, the blast radius would be 4 yards and the damage caused would be 3d4+3d6. A liquor cabinet or wine cellar has the potential for much destruction with this spell.
Beings within the blast radius may make a saving throw versus spell to take only half damage, unless they were drinking from an exploding liquid at the time, in which case they must save or take double damage (double from that explosion only).
The explosion may cause incidental fires, and tends to leave behind rays of black carbonization on materials within the radius.

