Endure Ice
(Abjuration)(Elemental (Water), Paraelemental (Ice), Protection)

Range:  5 feet per level
Components:  V, S, M
Duration:  6 turns per level
Casting Time:  1 round
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the 2nd-level endure water (q.v.). It is completely alike, save that it offers protection from natural phenomena that are connected to ice, instead of water. Ice includes such nasty things such as ice storm, walking on harsh and refrozen snow, sliding down very sharp icicles, etc.

