Voice Mimicry
(Illusion/Phantasm)

Range:  0
Components:  V
Duration:  1d6 rounds + 3 rounds per level
Casting Time:  2
Area of Effect:  The caster
Saving Throw:  Special

By means of this spell, the caster is able to mimic the voices and sounds of others. This automatically allows him to duplicate any accent he has heard. Thus, an orcish accent or one from a far off country could be mimicked convincingly. Animal sounds can also be mimicked, though druids and rangers may save versus spell to uncover the ruse. The volume of the mimicked voice can range anywhere from a whisper to a shout.
The spell can also be used to mimic a specific individuals voice, though this allows those hearing the voice a saving throw versus spell, modified by the following table. These modifiers are cumulative.

Caster...	Modifier
has heard voice once	+4
has heard voice occasionally	+2
has heard voice often	+0
studied desired voice	-2
looks approximately like the mimicked person	-2
looks exactly like the mimicked person	-4
looks radically different from mimicked person	+6

Victim... 	Modifier
has heard voice once	-2
has heard voice occasionally	+0
has heard voice often	+2

The caster can attempt to mimic one voice or animal for every two levels he possesses per casting of the spell. Once voice mimicry has been cast, concentration is not required to maintain it and the caster may switch between available voices (including his own) as he wills.
The caster cannot duplicate sounds he himself has not heard. The effects of ventriloquism can also be created by the spell so that the mimicked voice can be made to come from another source. Using the spell in this manner reduces the number of available voices to one half (one per four levels).
This spell is particularity effective if the caster is disguised to look like the person he is mimicking. It can very effective for causing political problems.

