Necromantic Runes
(Abjuration, Evocation)

Range:  0
Components:  V, S, M
Duration:  Permanent until discharged
Casting Time:  1 turn
Area of Effect:  Object touched
Saving Throw:  1/2

This spell mimics the 4th-level fire trap in many respects. Unless otherwise noted, follow the description of fire trap for effects.
This spell places mystical runes over the area to be warded. Chance for detection of these runes is as per detection of a fire trap. Anyone not attuned to these runes (as per fire trap) who disturbs them, will cause a violent explosion of negative planar energy which will sap life energy from all in the area of effect. Damage is thus the same as per fire trap, but as the damage is not fire-based it is damaging only to living creatures. This spell has no altered effects underwater as does fire trap.
The material component for this spell is a bit of wraith or spectre essence.

