Shocksphere
(Evocation)

Range:  60 yards + 10 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  2
Area of Effect:  2-inch diameter sphere
Saving Throw:  1/2

This spell creates a small ball of crackly blue light which expands outwards when it contacts a solid object, hits its target, reaches its maximum range or it reaches the point where the wizard wishes it to expand. When it does expand, a large amount of electrical energy is given off, small lightning bolts arc from object to object inside the sphere and blue light is given off in a 6-inch diameter sphere. All creatures within the area of effect must make a saving throw versus spell or take 1d3 points of damage per level of the wizard (a successful saving throw means damage is halved). If a particular creature was targeted for the spell then they take 1d4 points of damage per level of the wizard and their saving throw is made at a -2.
If the area in which the shocksphere expands is not circular then the sphere will expand an conform to the volume it can occupy. The shocksphere encompasses a volume of 4200 cubic feet. If a creature fails its saving throw versus spell then all of his items must make a saving throw versus lightning or be destroyed. The material component for the spell is a small chunk of dried flesh from an electric eel or any other creature that uses electricity for an attack.
Otherwise, this spell is similar to a fireball spell in all respects.

