Intelligence Gift
(Enchantment/Charm)(Animal)

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  2 months
Area of Effect:  Animal touched
Saving Throw:  None

By means of this spell, the caster may increase the Intelligence of any non-fantastic animal with animal Intelligence to half the normal Intelligence of the caster (fractions rounded down). This affects the ability of the animal to understand concepts, situations, and commands, and allows for the animal to use individual initiative in unforseen circumstances.
This spell does not grant the animal the power of speech (since few animals' vocal chords are designed so that they can create human sounds), but when the spell is completed, an Intelligence check should be made for the animal to see if it is able to fully understand the language of the caster. This check is made at double Intelligence (so an animal with an Intelligence of 5 must roll a 10 or lower on a 1d20 to be able to comprehend the language). If the check fails, then the animal can understand a wide variety of commands, but lacks the ability to understand conversations and dialogues.
DM discretion is allowed here: if the animal is one that would seem to have the ability to use human speech (eg., a myna bird), then the DM can rule that the animal is also capable of conversation.
The casting time of this spell is two months: it includes constant companionship and training, and only one animal at a time can be affected by the druid or priest. A character with the animal training non-weapon proficiency can reduce the casting time of this spell in half (to just one month). The material component is the food the animal is fed.
Note: The animal must be prepossessed toward the spell caster before the spell begins. The spell does not affect loyalty, friendship, or anything of that nature. One may assume, however, that depending upon the treatment of the animal, there would develop a strong bond over the time it takes to cast this spell.

