Star Strike
(Invocation/Evocation)

Range:  10 feet per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  8
Area of Effect:  100 square feet per level
Saving Throw:  1/2

This spell is only effective in full sunlight or its equivalent (10 continual light spells with orange-yellow light within 10 feet of each other, one daylight spell, or one sunsword being swung). This spell causes a brightly intensive ray of sunlight to strike down in the area of effect. This causes damage of 6d6 fire damage. This damage is so intense, that not even magic resistance or natural fire resistance helps against it - even if the spell is used against a fire giant, a fire elemental, or a red dragon. This damage may be halved by a saving throw versus spell. For undead, this is the same effect as full sunlight (especially effective against vampires, which take double normal damage with no saving throw in addition to the damage they normally take in sunlight). This damage is applicable once every round at the beginning of each round. This sunlight is so bright that anyone looking into it is permanently blinded unless they save versus death magic. If anybody intends to stay inside longer, they have to save once per round if they have their eyes closed and at least three times per round with open eyes or more if they have more than three actions per round. Undead do not get a saving throw in this light against the blinding effect, unless they are of the rare sort of undead that thrive and subside on sunlight.
The material component is a glass jar containing one stone of continual light per round of duration. These are in addition of the ones described above.

