Protection from Undead
(Abjuration)(Protection)
Reversible

Range:  0
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  1 round
Area of Effect:  30-yard radius sphere
Saving Throw:  None

This spell duplicates an effect of a helm of brilliance, causing the priest's holy symbol to glow a bright blue when undead are within 30 yards. All undead within this area and exposed to the light will take 1d6 points of damage per round, no saving throw. Any creature under the effects of this pain cannot cast offensive spells. In addition, the priest receives a +1 bonus on a 1d20 roll to turn undead in the area of effect.
The reverse of the spell, protect undead, is cast on a single undead creature (or paladin; see rules for evil priests) and will either nullify the effects of a protection from undead, or move the spell recipient into one higher category for purposes of turning. For example: a lich in spell combat with a 13th-level priest casts protect undead on himself. He is immune to the effects of any protection from undead spell the priest casts, and the priest must roll a 19 on a d20 to turn him.
The material component for this spell is a miniature helmet, fashioned from a clove of garlic. For the reverse, it is a miniature shield, carved from bone. Both are consumed in the casting.

