Kevin's Holy Rain
(Invocation)

Range:  20 yards
Components:  S, M
Duration:  1 round per level
Casting Time:  Special
Area of Effect:  3-foot diameter per level
Saving Throw:  Special

This spell creates a small cyclone that moves from the wizard's finger and grows into a billowing white cloud from which a steady downpour of holy water falls.
The cloud can be directed and controlled as long as the wizard concentrates on the spell. The cloud can move with MV 6. Undead creatures suffer 1d6+1 points of damage per round that they are in contact with the rain. Intelligent undead may save versus breath weapon for half damage.
If the saving throw is successful, it means the undead has managed to avoid some of the rain. The cloud's area of effect grows bigger as the wizard advances in levels, up to a maximum of 30-foot diameter. As the area of effect grows bigger, the casting time gets longer: 1 per 2 levels with a maximum of 5.
The rain from the cloud keeps falling for one round per level up to 10 rounds at most. The wizard can stop the rain at any time by ceasing to concentrate on the cloud. The cloud can be moved by any wind with a force up to 30 miles per hour; if the force exceeds this limit the cloud disperses.
The rain remains holy only long enough to do damage; after it has made contact with any other matter, it becomes ordinary water.
The material components for this spell are a drop of holy water and a hair from a priest of any good alignment.

