Bleed
(Alteration)

Range:  5 feet + 1 feet per level
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  3
Area of Effect:  One creature
Saving Throw:  1/2

When cast, this spell causes the victim's nose to bleed for the duration of the spell. The victim will loose one hit point every turn of the spell. The spell will also cause the victim to be highly uncomfortable and therefore fight at only 95% of efficiency (add 1 to the victim's THAC0). The damage can be negated by a cure light wounds, or having the nose completely bound and having the victim to lay motionless for the duration of the spell. The material component is a drop of blood.

