Choke
(Necromancy,Conjuration/Summoning)

Range: 30 yards
Components: V, S, M
Duration:1 round/level
Casting Time: 2
Area of Effect: One creature
Saving Throw: 1/2

 By means of Choke, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw,  he  suffers  half-damage each round.
 Choke can be negated by dispel magic or a similar spell; the victim cannot wrench the ethereal hands away from his neck. The victim makes all attack rolls at a -2 penalty while affected by choke.
 The material  component  for  this spell  is a  handkerchief  or similarlysized piece of cloth that has been tied in a knot.