Horn of Goodness
(Invocation/Evocation)
Reversible

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  4
Area of Effect:  50-foot circle
Saving Throw:  Special

To cast this spell, the wizard must hold the palms of his hands against his mouth, in a horn-like shape. The issued sound causes severe mental anguish and suffering to evil creatures in the area of effect. At the beginning of each round, each of such creatures rolls a saving throw.
If this is failed, then:
•	the creature suffers 1d6 points of damage;
•	there is a to-hit and Armour Class penalty of -1;
•	all spells about to be cast are lost.
If the saving throw succeeds, the creature suffers only the second penalty. In order to maintain the spell, the caster must concentrate, but he can't do so for more then one round per level. Non-evil creatures aren't affected at all. Note that the spell will affect even deaf creatures, as the sound sort of goes inside their brain, bypassing the hearing organs. The spell can be reversed by evil wizards to become a horn of evil. The material component is a violin string.

