Whisper's Major Rune of Armouring
(Alteration)

Range:  0
Components:  V, S
Duration:  1 week per level
Casting Time:  2 turns
Area of Effect:  Garment touched
Saving Throw:  None

This spell is the same as the 1st-level Whisper's rune of armouring spell, with the following exceptions. The Armour Class increase is two points on any the allowed garments, and the spell could also be applied to certain kinds of armour, if the wizard is capable of wearing them, being dual class or multi-class. If cast on armour rather than cloth, the power of the spell is reduced to an increase of one in the Armour Class. The armour cannot already have been magical, nor will the spell be effective on more than two pieces of armour worn at the same time: a helmet and armour, armour and shield, whatever combination the caster desires. If the major rune is cast on a garment already containing a regular rune, the major rune will supersede, and replace the regular rune.
If the spell is used on a piece of armour, and the caster wishes to also wear a cloth garment with the spell, only one garment can be so enspelled effectively. Thus one armour and one cloth would work, the armour increased by one Armour Class, the cloth by two.

