Spiritual Flail
(Invocation)(Combat)

Range:  50 yards
Components:  V, S, M
Duration:  4 rounds + 1 round per level
Casting Time:  7
Area of Effect:  Special
Saving Throw:  None

This spell is similar to the 2nd-level spiritual hammer and the 3rd-level spiritual staff. The caster creates a shimmering field of force, shaped vaguely like a flail. The field does damage equal to a footman's flail (2-7 S or M, 2-8 L). Further, it gains magical to-hit and damage bonuses in exactly the same manner as spiritual hammer and spiritual staff (i.e. +1 per 3 levels).
The spiritual flail strikes as a fighter of equal level to the priest casting the spell, with weapons specialization in footman's flail. Thus, the flail is +1 to-hit and +2 to damage due to specialization, and attacks per round are as follows: levels 1-6: 3/2, levels 7-12: 2/1, level 13+: 5/2.
The material component of the spell is a normal footman's flail anointed with either a dose of a potion of superheroism or the blood of a 7th-level fighter, which disappears when the spell is cast. For further information, see the 2nd-level spiritual hammer, and the 3rd-level spiritual staff.

