Travel Cancellation
(Alteration)

Range:  30 yards
Components:  V, S, M
Duration:  1 turn per level or until used up
Casting Time:  5
Area of Effect:  One creature
Saving Throw:  None

This spell prevents travel by extraplanar means, distorting the effects of spells like blink and teleport. Any time a spell involving such transport is cast and the victim is involved (either as wizard or passenger), there is a 5% chance per level of the caster of travel cancellation that the transport spell will misfire. The spell lasts for a maximum of 1 turn per level, or for one third the caster's level (rounded down) cancellations, whichever comes first.
Misfires:
•	Rope trick: the victim is unable to enter the extradimensional space.
•	Blink: the victim always reappears in the same spot, but facing away from enemies.
•	Dimension door: the distance travelled is constant, but direction is random.
•	Dimension folding: the fold closes in front of the victim, preventing transit.
•	Bowgentle's fleeting journey: the wizard is teleported instead of the passenger.
•	Teleport: either fails, or arrive 1d10 miles from destination (DM choice).
•	Teleport dead: the wizard is teleported instead of the body.
•	Plane shift: the group lands in a random area in the prime material plane.
Succour (both versions), teleport without error, astral spell, and any spells over sixth level are unaffected. It is the DM's option if extradimensional magic items (bag of holding, well of many worlds, etc.) are affected by travel cancellation. The material components are two magnets that are strongly attracted to one another, one of which has the wizard's sigil painted on it.

