Flame Bolts
(Invocation/Evocation)

Range:  10 yards per level
Components:  S, M
Duration:  1d4 rounds
Casting Time:  1 round
Area of Effect:  Special
Saving Throw:  1/2

This spell allows the caster to throw forth 1d4 bolts of red and white flame. The number of bolts is up to the caster. During the round the spell is cast, the wizard can do nothing else, and must concentrate on summoning the energies necessary to cast the spell. The caster can throw forth one bolt every round after the initial one until his bolts are used up. A bolt inflicts 2d10 damage to everyone in its path (no saving throw). It explodes when the wizard wills it to, when it collides with a solid object (like a wall), or when it reaches the edge of its range. If the caster used 1 bolt, it explodes in a 40-foot radius and to 10d12 damage (save for half on all explosions). Two bolts have a blast radius of 30 feet and do 5d10 damage each. Three bolts: 20-foot radius and 5d6 damage. Four bolts: 10-foot radius and 5d4 damage. The material components of this spell are a lit torch and a dragon's bone.

