Vylja's Versatile Healing
(Necromancy)(Healing)

Range:  0
Components:  V, S
Duration:  Permanent
Casting Time:  9
Area of Effect:  Creature touched
Saving Throw:  None

Upon casting this spell the caster gains the power to heal 1d6 points of damage for each level he has attained. He is free to divide these dice over more than one creature as he deems fit (for example, a 10th-level priest could roll 4d6 to cure his own wounds, 5d6 to cure the wounds of the part's fighter, and 1d6 to heal some of the damage the party's illusionist has suffered). A priest can cure up to three creatures in a single round, as long as he is able to touch them with his two hands.
The caster retains his healing capacity (or what is left of it) as long as he does not engage into combat (melee or missile weapons) and as long as he does not cast spells other than those belonging to the healing sphere (wizard spells are not allowed either for multi-classed characters). In any case, the spell will end after one day per level of the caster.

