Monster Merge
(Enchantment/Charm)(Animal, Charm)

Range:  30 yards
Components:  V, S
Duration:  1 turn per level
Casting Time:  3 rounds
Area of Effect:  One monster
Saving Throw:  Special

This spell functions the same as the 5th-level priest spell animal merge (q.v.), but functions for all creatures and all casters, instead of only animals and druids, respectively.

