Sonoric's Trance
(Divination, Enchantment/Charm)

Range:  Special
Components:  V, S, M
Duration:  1 round per level
Casting Time:  3
Area of Effect:  10-foot radius sphere
Saving Throw:  None

This spell allows the wizard to mimic the actions of a creature, provided the actions occurred within a number of turns equal to the wizard's level. During the casting of the spell, the wizard must touch some object which the target creature was in contact with for at least a round, and that contact must not have occurred more than the wizard's level in hours previously (this object is not consumed in the casting).
Upon casting the spell, the wizard goes into a trance, during which he loses all control of his actions (save versus spell at -4 to break spell), and begins mimicking the most recent actions of the target, provided the actions occurred within the area of effect. The spell does not allow the wizard to mimic actions of which he is incapable, such as climbing walls, or broad jumping 20 feet, and the wizard merely imitates any spells the target may have cast, and doesn't actually cast the spell (although observers may recognise the spell he is attempting to cast). If the target did something which would take it outside of the area of effect, such as rapid movement beyond the abilities of the wizard, or teleportation, the spell is broken.
The wizard must decide how far back in time he would like to begin mimicking the actions of the target. The actions of the target may take the wizard beyond the original area of effect, but there is a 10-foot radius sphere over which is determined whether or not the target left the area of effect.
The wizard has the option of casting such movement spells as fly and feather fall, prior to trance, to facilitate movement such as climbing, and even flying, and to take the pain out of such actions as falling (if the target was a clutz). The target must be man sized, and humanoid.
The wizard's trance will be broken by such things as damage, slapping, and other unpleasant stimuli.

