Jamye's Spell Reversal
(Alteration)

Range:  0
Components:  V, S, M
Duration:  1 round per level, minus 10 rounds
Casting Time:  8
Area of Effect:  Creature touched
Saving Throw:  Special

This spell affects the saving throws versus spells of the subject in much the same way that the 5th-level Jamye's armour reversal (q.v.) affects attack rolls, i.e. saving throw results that would normally indicate success will fail, and results that would normally fail will succeed. For example, a 19th-level wizard normally needs a 6 or greater to save versus spell. If he is affected by a spell reversal, he will need a 5 or less (i.e. a failure under normal circumstances) to save versus spell. Protection devices, Wisdom bonuses, etc. still work to the benefit of the subject, i.e. if the above wizard had a ring of protection, +3 and a Wisdom of 16 (+2 magical defense), he would need an 8 or less to save versus most spells (5 normally, +3 for the Ring) and a 10 or less to save versus spells that would give him his Wisdom bonus. Likewise, penalties to saving throws still work to the detriment of the subject. If the subject is willing, there is no saving throw; otherwise, a normal saving throw versus spell (obviously, this is made before the spell takes effect) will negate it.
There are certain special cases that apply to this spell. It is not affected by spell turning. The only thing that can dispel it is another spell reversal cast at the subject, who must make a saving throw while under the influence of the original spell reversal. If the subject is under the influence of another spell that grants invulnerability to certain spells (shield versus magic missile, for instance, or any type of globe of invulnerability, but not anti-magic shell), the subject takes full, maximum damage from that spell with no saving throw. For instance, a wizard has both shield and spell reversal cast upon him. If he is targeted for magic missiles during the time both spells are functioning, he will take 5 points of damage - the maximum possible - from each missile that hits him.
The material components for this spell are a piece of amber worth no less than 300 gp, and a doughnut made less than 24 hours previously.

