Cloud of Misery
(Conjuration/Summoning)(Weather)

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  1
Area of Effect:  Creature touched
Saving Throw:  None

The Magic of Nilrem is a series of humorous spells made in AD&D 2nd-edition format. They aren't intended for game use, but if a DM has a real sense of humour, pertinent game information is included.
The cloud of misery is a small, dark grey cloud of moisture that floats about 10-15 feet above the affected creature. The effect of the spell is to constantly precipitate on its respective creature. It can be dismissed only by dispel magic. Other creatures that enter the cloud's area of effect are unaffected. The type of precipitation that falls on the creature at any given time is normally based on alignment and mood. The DM determines what the effect is but obvious effects are rain falling on miserable creature, lightning on an angry or evil one, snow on a cold-hearted creature, etc. While under the effects of the cloud, the creature receives a -3 penalty to Charisma until the cloud is dismissed.
The cloud cannot be attacked, but it can be blown away by strong winds for 1d4 rounds, after which it returns. If the affected creature attempts to fly above the cloud, the cloud rises until once again over it. The cloud follows the creature to any other plane where the associated weather conditions could exist and reappears in such planes if the creature travels to a plane in which the cloud cannot exist and then returns to one in which it can. The material component of this spell is either a small piece of dry ice, or a larger piece of normal ice and a crystal or jewelled bead of at least 200 gp in value.

