Shadow Light
(Invocation/Evocation)

Range:  10 feet per level
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  4
Area of Effect:  60-foot radius sphere
Saving Throw:  Negates

This spell causes a sphere of shadowy light to spring up. Within this sphere any normal light or sound source is dimmed so they do not cause light nor shadow nor sound to vanish completely but to be dimmed. Within the sphere there reigns a completely shadowy light not unlike the one on the plane of shadow. In this sphere a thief can use his ability to "hide in shadows", "move silently", and the "disguise" proficiency at a bonus of 20% (or a +4 bonus). Any other sneaky abilities also gain the 20% or +4 bonus, as decided by the DM. Within this sphere it is possible to enter the plane of shadow with a teleport without error, or for shades it is possible to use their plane shift ability. This spell can be dispelled by a dispel magic (or a more powerful similar spell) or a continual light which is cast for the explicit reason to cancel this spell. If it is cast just to light up the sphere normally, the shadow light remains and the continual light is cancelled. Note: a light is not enough to cancel this spell, even if cast with the explicit reason to dispel the shadow light. If this spell is cast on somebody unwilling, that creature gets a saving throw versus spell. If it succeeds, shadow light takes effect 5 feet behind the creature. Otherwise the creature carries the spell with it (but is not otherwise affected by it unless it is susceptible to shadowy light).
The material component is a black silk veil which is laced with ten black pearls worth no less than 50 gp each.

