Holy Orb
(Invocation)(Combat)

Range:  10 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  5
Area of Effect:  One 15-foot radius sphere
Saving Throw:  Special

The orb is a spell normally granted to a priest who expects to encounter enemies whose alignment (with respect to good or evil) opposes his own. When cast, the spell streaks from the caster's hand to the desired point of effect, where a sphere forms. The sphere drains the essence of life from the targets in the area of effect. Unintelligent undead are immune to this effect (as they are animated, not "unliving").
The sphere does damage based on the alignment of the caster with respect to the targets. If the alignment is opposed to the caster (good versus evil) the damage is 6d6 HP plus 2 points per caster level, and saving throws are made at -2. If the alignment is only one removed from the caster (good versus neutral or evil versus neutral) the damage is 6d6, with saving throws made normally. If the alignment is the same as the caster's the damage is 6d6 HP minus 2 points per caster level, with the saving throw being made at +2. Note that more experienced casters may thus cast this spell into a melee without harming friendly forces. The material component for this spell is a small glass sphere of the appropriate colour: clear (holy orb - good caster), dusty grey (orb of balance - neutral caster), or black (unholy orb - evil caster).

