Razorwind
(Alteration, Invocation)(Combat, Elemental (Air))

Range:  5 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  8
Area of Effect:  One creature
Saving Throw:  Special

By means of this spell, the priest brings about a transformation of the air about himself, compressing large volumes of it into a minute area and sending it at a target. Though this wind has no actual edge, it is highly effective when it strikes its target, causing 1d8 points of damage per level of the priest. In addition, the victim of the razorwind must make a saving throw versus rod, staff or wand, or an extremity will be severed (as with a blow from a sword of sharpness). This saving throw is modified by +1 for each plus of magical armour the target is wearing (only armour: not shields, rings, bracers, etc.). In addition, persons wearing plate mail or better receive an extra +1 on the saving roll.
Because such a large volume of air is needed to create the razorwind, this spell can only be cast outdoors or in a chamber of vast size (at the DM's discretion). If it is cast in a smaller, more confined area (eg., indoors or underground passage), it will not function and everyone in the area will suffer a momentary loss of air.
The material components for this spell are the holy symbol of the priest, a bloodstone, and a small, flat piece of steel.

