Kāldane's Instant Exhaustion
(Enchantment/Charm)

Range:  30 yards
Components:  V, S, M
Duration:  Special
Casting Time:  4
Area of Effect:  Special
Saving Throw:  Special

This spell is similar to Kāldane's instant fatigue in that the victims of the spell's effects must be within 30 feet of each other, with a centre determined by the caster, and it affects 1d3+1 creatures per four levels of the caster. Victims are allowed a Constitution check at -4 (+1 per four levels). Creature of size L or larger suffer fatigue if the check is failed; smaller creatures suffer the effects of exhaustion. They lose 4 points of all ability scores, including any bonuses gained by higher scores, plus -4 on all attack rolls (including damage), and saving throws. Exhausted characters will not be able to perform any physical activity besides defending themselves for more than 1d4 rounds or risk losing consciousness. If a character rests for one hour, and then makes a Constitution check (using the modified score), he will become fatigued; otherwise, the character remains exhausted for another hour. Exhaustion will last no longer than 6 hours. The material component of this spell is a drop of dwarf blood mixed with tree sap.

