Easy March
(Invocation)(Travelers)

Range: 50 feet
Components: V, S, M
Duration: 1 day/level
Casting Time: 1 turn
Area of Effect: One creature/level
Saving Throw: None

 This spell enables a number of creatures equal to the casters level to force march for a number of days equal to the caster's level. Creatures affected by easy march can travel 2 1/2 times their normal movement rate without any risk of fatigue; thus, they are not required to make a Constitution check at the end of the day.
 All creatures affected by this spell suffer a -1 penalty to their attack rolls for the duration of the spell; this modifier is not cumulative (that is, a party experiencing its second day of easy march suffers only a -1 penalty). The modifier cannot be negated by resting.
 Easy march has no effect on modifiers to movement due to terrain, fatigue, weather, or other normal factors. (Refer to Chapter 14 of the Player's Handbook for more about force marching.)   The material component is a piece of shoe leather.