Ignite Metal
(Alteration, Evocation)

Range:  0
Components:  V, S, M
Duration:  4 rounds + 1 round per 2 levels
Casting Time:  5
Area of Effect:  One weapon
Saving Throw:  Special

By means of this spell the caster is able to ignite a single metal weapon. The weapon must be either a special constructed blade of mithril or adamantite or a regular (steel) blade which has been consecrated in a special rite using a ceremony and bless spell and holy or unholy water. This confers an additional 2d6 points of damage on a successful hit by the weapon. Creatures especially vulnerable to fire take an additional 4 points of damage. Conversely, creatures that are normally immune to non-magical fire suffer 4 HP less. A successful saving throw versus magical fire halves damage. Note that attacks which hit the creature, but don't do damage (i.e., didn't penetrate armour or hit a stoneskinned or similarly protected creature) will do half or no fire damage depending in the saving throw.
If someone besides the caster wields the weapon, the following penalties apply:
•	The spell duration is halved
•	The wielder takes 1d6 points of damage per round (save for no damage)
At the end of the spell's duration, the weapon has to make a successful saving throw versus magical fire with the following modifiers or be destroyed:

consecrated steel blade	0
mithril blade	+2
adamantite blade	+4
consecrated mithril blade	+6
consecrated adamantite blade	+8

If the weapon fails this saving throw the caster takes 4d6 points of fire damage (no saving throw).
The material component is a bit of sulphur and oil which is sprinkled on the blade.

