Boot-to-the-Head
(Abjuration)

Range:  10 yards
Components:  V, S, M
Duration:  1 round per level
Casting Time:  5
Area of Effect:  One creature
Saving Throw:  None

Boot-to-the-head causes a large boot to appear near the head of the spell recipient and kick him in the head. The spell recipient must save versus spell (with modifiers) or be stunned for 1 round. Modifiers are: -2 per level below caster, +2 per level above caster. For each hit, the boot does 1d4+2 stunning damage. If the stun damage total matches or exceeds the total hit points of the target, the target falls unconscious for 1d4 rounds +1 round per level of the caster. Note: no actual damage is done by boot-to-the-head. The target of the spell may not be changed once the spell is cast; the boot will continue to kick unconscious creatures until the spell expires. Concentration need not be maintained once the spell is cast.
The spell caster must be wearing a boot. The spell is invoked by pointing to the creature to be affected, making a kicking motion with the booted foot, saying "boot to the head". The boot on the caster's foot does not disappear with the casting of the spell.

