Cure Moderate Wounds [1]
(Necromancy)(Healing)
Reversible

Range:  0
Components:  V, S
Duration:  Permanent
Casting Time:  6
Area of Effect:  Creature touched
Saving Throw:  None

This spell is a more potent form of cure light wounds. When the priest lays his hands upon the creature to be healed, the spell cures 2d8+1 points of damage.
The reverse of this spell, cause moderate wounds, does the above amount of damage if the priest succeeds in touching the victim. Otherwise, this spell is the same in all respects as a cure light wounds spell.

