Heat [2]
(Alteration)(Elemental (Fire))

Range:  10 yards per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  6
Area of Effect:  5-yard radius globe
Saving Throw:  None

This spell causes excitation of air molecules so as to make them emit heat. The heat thus created is equal to that of a small fire in intensity, but its radius is limited to 1 yard in diameter. It lasts for the duration indicated, or until the priest utters a word to extinguish the heat. The heat will melt 1/12 cubic foot of ice per round. The spell can take effect wherever the priest directs as long as he has a line of sight or unobstructed path for the spell.
If this spell is cast on a creature, the applicable magic resistance and saving throw rolls must be made. Success indicates that the spell takes effect in the area immediately behind the creature, rather than on the creature itself. Failure indicates that the target creature will take 2 points of damage per melee round from the heat unless some means of protection from heat is available. The material components for the spell are a tinder box and some wood shavings. Fire resistance (through a potion, a ring, or the protection from fire spell) totally negates the effects of a heat spell, as will immersion in water or snow, or exposure to a cone of cold or ice storm.

