Uldark's Ultimate Summoning
(Conjuration/Summoning)
Reversible

Range:  10 yards per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  9
Area of Effect:  Special
Saving Throw:  Special

This spell is Uldark's response to his friend Sillvatar's superior summons (q.v.); it is not as powerful (in terms of levels) as Sillvatar's spell, but is more versatile, and requires less preparation time. This spell allows the wizard to summon any creature of the wizard's choice; only one such creature may be summoned per casting of this spell, and the summoned creature's Hit Dice may be no more than two thirds the wizard's level (drop fractions). A certain species of creature may be specified in the summoning (or in the case of an adventurer, class and level), but a specific individual may not be called; for example, the wizard may summon a 12th-level paladin, but may not summon a specific paladin by name.
The summoned creature appears anywhere within the spell's range as directed by the wizard. If a good wizard summons an evil creature (or if an evil one summons a good creature) both the creature and the wizard must roll a saving throw versus spell. If the wizard succeeds and the creature fails, the spell proceeds normally; if the wizard fails and the creature succeeds, the creature will attack the wizard immediately; if both fail, the creature ignores the wizard (the wizard may still attempt to gain control of the summoned creature via some other magic).
Of course, since Sillvatar's spell is reversible, Uldark felt his should be as well. The reverse of this spell, Uldark's ultimate banishment, sends the previously summoned creature back to its place of origin. This will only work on a creature who was previously summoned by this spell. If the creature fails a saving throw versus spell at -4, it is immediately sent back to where it came from.
The material component for this is a ruby, diamond, or emerald worth at least 800 gp. The gem is consumed with the casting of the spell.

