Scrybane
(Divination, Enchantment/Charm)

Range:  0
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  1
Area of Effect:  One person in a 300-foot radius sphere
Saving Throw:  Special

For this spell to work, the wizard must cast it when he believes that he is being watched through the use of spells or magical scrying devices (ESP, crystal ball, or wizard eye, for example). Immediately after the wizard being scried casts this one-word spell, the scryer may suffer one or more of the following effects (roll separate percentile dice for each):
•	80% chance of being affected as if by the spell forget;
•	55% chance of taking 2d4 HP of damage from the backlash;
•	10% chance of falling into a coma lasting 1d20 days; and
•	5% chance of being feebleminded, as the spell.
All spell-like effects are at the level of the caster of the scrybane. The scryer must make separate saving throws to avoid each of the effects befalling him. The material components for this spell are a dark translucent stone worth at least 500 gold pieces, and a small flame.
Scrybane is one of many powerful anti-divinatory spells. Any wise wizard should somehow acquire one before beginning magical research of his own.

