Cure Moderate Wounds [2]
(Necromancy)(Healing)
Reversible

Range:  0
Components:  V, S
Duration:  Permanent
Casting Time:  6
Area of Effect:  Creature touched
Saving Throw:  None

This spell is similar to the 1st-level priest spell cure light wounds, except that 2d4+2 points of damage are healed.
The reverse, cause moderate wounds operates in the same manner, inflicting 2d4+2 points of damage to opponents, if a successful attack roll is made.

