Azalldam's Waterspray
(Invocation/Evocation)

Range:  0
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  3
Area of Effect:  50-foot long, 5- to 15-foot wide cone
Saving Throw:  1/2

This spell causes a high-pressured cone of water to stream from the wizard's hand; this cone is 50 feet long, 5 feet wide at the wizard's hand, and 15 feet wide at the base. The majority of damage is caused by the high pressure of the stream; anyone caught inside the area of effect suffers 3d8 points of damage; a successful saving throw versus spell will reduce this damage by one half. Those who fail their saving throws must roll saving throws versus crushing blow for all their possessions to avoid their destruction. In addition, victims who fail their initial saving throws must make a Dexterity check; if this check fails, the target is pushed backwards 1d20 yards, and is knocked prone.
The water from this spell will extinguish any normal fires, but has only a 50% chance to put out magical fires. This spell will inflict double damage on fire elementals or similar creatures.
The material component for this spell is a large beaker of water which is used up when the spell is cast.

