Summon Undead
(Conjuration, Necromancy)(Necromantic)

Range:  Special
Components:  V, S, M
Duration:  1d8 turns + 1 turn per level
Casting Time:  1 turn
Area of Effect:  100-foot per level
Saving Throw:  None

The nearest 2d6 undead of Hit Dice equal to or less than the level of the caster and within 100 foot per level of the priest, must travel to the caller at normal pace. The summoned undead will not be hostile, nor are they under the control of the summoner. They may act as they wish. Once they have arrived at the summoner, the undead may turn around and go back where they came from, attack anyone in their way, talk to the summoner, or perform any other action that seems reasonable to them. Unthinking undead (such as zombies and skeletons) with a purpose immediately return to their station. Wandering, unthinking undead stay and wait for orders (for which the caster needs to use some form of undead control such as a potion, spell, or granted power) unless there are obvious foes besides the summoner to attack.
The summoner must have bone dust that is scattered to the wind during the spell casting.

