Improved Magic Missiles
(Evocation)

Range:  6 yards + 1 yard per level (see below)
Components:  V, S
Duration:  Instantaneous
Casting Time:  2
Area of Effect:  Special
Saving Throw:  None

Improved magic missiles is actually a family of at least three discrete variants, each optimised to enhance one characteristic of the spell: number of missiles, damage, or range. If an improved magic missiles spell is found, roll 1d100 on the following table:

	D100 Roll	Result
	01-10	Range
	11-55	Numbers
	56-99	Damage
	00	Two spells, roll again

Range: this rare spell doubles the range of magic missile to well over 120 yards. Ideal for use against flying enemies. One in twenty copies of this spell inflict 1d6+1 points of damage.
Numbers: range and damage are as per the magic missile. The wizard can evoke one missile per level, doubling the number of missiles created. A rare variant (5%) inflicts 1d3 points of damage, but grants the wizard two missiles per level.
Damage: the spell is identical to magic missile, except that the missiles inflict 2d4+2 points of damage a piece. 30% of the copies of this spell are a weaker variant which inflict 1d6+1 points of damage per missile, but are otherwise identical to the 1st-level spell.

