Fist of the Element
(Elemental

Range:  40 feet + 10 feet per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  4
Area of Effect:  3-foot per level radius sphere
Saving Throw:  None

This creates a large fist composed of the chosen element of the caster. The type of element may be any one of the classic four (air, earth, fire, and water) and is chosen at the moment of casting.
The fist attacks any creature the wizard wishes within the area of effect. Its THAC0 is that of a fighter of the same level as the wizard. As long as the wizard is concentrating he may have the fist attack once every round for as many rounds as he has levels. While concentrating he may not cast other spells or be in melee. It is up to the DM's discretion how affected the wizard is by distractions such as arrows and similar such attacks that miss. A suggestion might be 5% per level of retaining concentration, with modifiers if, for example, the wizard was actually struck.
The fist normally inflicts 2d10 points of damage plus a bonus (see the table below), except against creatures that are composed of the opposite element, on which they do 4d10 plus bonus (note that a fire-fist would still do normal damage on a fire-based creature).

	Caster's	Damage
	Intelligence	Bonus
	1	-4
	2	-2
	3-5	-1
	6-15	0
	16-17	+1
	18	+2
	19-20	+3
	21	+4
	22	+5
	23	+6
	24	+7
	25	+8

The fist has AC 0 plus a modifier equal to the caster's Dexterity adjustment, and it has a total of 40 HP.
The material component is a fairly large area of the appropriate element and a platinum fist (100 gold) encrusted with gems (200 gold). The fist is fooled by illusions, invisibility and displacement, for example, though once the wizard is aware of the creature he may make it attack with the appropriate penalties.
For example, a 12th-level wizard, Intelligence 16, Dexterity 15, could cast it 160 feet away, attacking in a 36-foot radius sphere for 12 rounds. The fist attacking with THAC0 9, AC -1, doing 2d10+1 damage.

