Seduction
(Enchantment/Charm)

Range:  Special
Components:  V, S, M
Duration:  Permanent
Casting Time:  One hour
Area of Effect:  One person
Saving Throw:  Special

The wizard may affect one individual of the opposite sexual orientation to become enamoured with the wizard and willingly subject to all his or her commands. That the victim has been seduced (magically or otherwise) will be readily apparent to all on a Wisdom check. In order to cast the spell, the enchanter must extract a personal item of the victim's, and then cast the spell onto the item in solitude. When the item is given back to the victim and recognized, the spell is complete. The victim is allowed a special saving throw on a 1d20 based his highest class.

Class	Saving Throw
Fighter	13
Barbarian	15
Cavalier	10
Paladin	10
Wizard	9
Priest	8
Monk	8
Specialist Priest	DM's option
Rogue	12

The roll is modified by adding the victim's Wisdom and level and subtracting the wizard's apparent Comeliness and enchantment level. The spell is effective until dispelled. While under the enchantment, the victim will take as gospel everything the enchanter says, and will strive to protect and defend the wizard at all times. If the spell is broken by another magic or by the will of the enchanter, however, the victim will remember everything and know that magic was involved. The material component for this spell is a flask of perfume or after-shave that must be shattered.

