Bone Lock
(Necromancy)

Range:  10 yards per level
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  4
Area of Effect:  One creature
Saving Throw:  Special

This spell causes the bone joints of a creature to lock, effectively immobilizing it for the duration of the spell unless it makes a successful saving throw versus death magic. Even if the saving throw is made, the creature is slowed. Obviously, a creature must have a bone structure in order for this spell to be effective. Any creature that is entirely composed of bone saves at -3. The material component of the spell is a bone shard.

