Independent Spectral Hand
(Necromancy)

Range:  30 yards + 5 yards per level
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  2
Area of Effect:  One opponent
Saving Throw:  None

This spell causes a ghostly, glowing hand, shaped from the wizard's life force, to materialise within the spell range and move as the wizard desires. Any touch attack spell of sixth level or less that is subsequently cast by the wizard can be delivered by the spectral hand. The spell attacks as the wizard at a +2 bonus to-hit. The wizard may perform other actions. The hand is AC -3 and may be hit by magic only. Any damage dispels it and does 1d6 points to the wizard. The material component of this spell is a hand, which is consumed in the casting.

