Kiri's Energy Field
(Invocation/Evocation)

Range:  10 feet per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  4
Area of Effect:  One 10-foot cube per level
Saving Throw:  1/2

When cast, this spell brings into being a field of energy wherever the caster wants within the area of effect. The distribution of the cubes is also under the casters control with the exception that they must all be contiguous. The field itself can be cold, hot, or electrical at the casters discretion. It causes 1d6 damage plus 1 point per level (eg., a 10th-level caster does 1d6+10 points of damage). The damage is delivered once per round to any being in it with a saving throw for half damage.
The material components is a tinderbox which is destroyed when the spell is cast.

