Alpha's Aurora Borealis
(Evocation)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  3
Area of Effect:  1-foot per level radius ring
Saving Throw:  Special

This spell causes a sheet of dancing, shifting light to spring up around the wizard, encompassing any area up to the maximum indicated by the wizard's level. The aurora borealis will last as long as the wizard concentrates on it (concentration can be maintained while moving at half speed, but the wizard cannot fight or cast other spells, though speech is allowed), and for an additional 1 round per level after he ceases concentration.
Any intelligent creature which views the shifting, dancing patterns of light must save versus spell or stand fascinated, watching the interplay of colours and lights (cf. hypnotic pattern). A maximum of 2 HD of creatures per level of the wizard can be so affected.
Any creature actually touching the Aurora will suffer 2d6 points of damage, +1 point per level of the wizard. Fungoid monsters, undead, and creatures native to the plane of shadow suffer 2d6 + 2 points per level of the caster of damage from the effects of this spell.
The material component of this spell is a clear gemstone or crystal prism worth not less than 100 gp, a glowworm, and a pinch of phosphorus.

