Roteley's Greater Shatterwave
(Evocation)

Range:  2 feet per level
Components:  V, S
Duration:  Instantaneous
Casting Time:  9
Area of Effect:  10-foot diameter, 5-foot long cylindrical path
Saving Throw:  Negates

This is a more powerful, as well as earlier, version of the greater shatterwave. Roteley designed the lesser version later to be more practical, but is still fond of using the greater version in the laboratories of unfriendly wizards. This version is the same as the lesser shatterwave, but with the above and following changes. All saving throws for items are at -2; monsters save at -1. Damage is 1d4 HP plus one hit point per 2 levels (round up), with stunning at 10 seconds per point of damage. Skeletons and such take 1d8 points of damage, plus one hit point per level, again with stunning effects as above. Magic items have a +3 total on their saving throw. Example: A 20th-level wizard casts this spell. The wave will start within 40 feet of the caster's hand, and it will follow a 100-foot long path 10 feet wide straight out. An owlbear struck by the wave would take 1d4+10 points of damage and be stunned for (1d6+15)/10 rounds.
These spells were designed as large scale versions of the shatter spell which the wizard would still have some control over (they are direction specific). They are also useful in that the wizard need not touch the object affected, and more than one object can be targeted.

