Teleport via Fire
(Alteration)

Range:  Special
Components:  V, S, M
Duration:  1 hour per level
Casting Time:  Special
Area of Effect:  One creature per 4 levels
Saving Throw:  None

This spell allows the wizard to teleport himself or others from one area of flames to another (both fires must be at least as large as a small campfire). The wizard has two options: if the terminal fire is in sight, this is a teleport without error as per the spell of the same name; if the target fire is not in sight, then the teleport is subject to the success modifiers of a normal teleport. Obviously, the location of the terminal fire must be known (via scrying or prior knowledge). If this spell is used when there is no known target fire (i.e. there is no fire in sight and none are known to the wizard) the recipients are trapped on the elemental plane of fire (note that this provides a way of entering this plane on a planned basis, but the wizard will not know the location of the teleport beforehand, unless there is prior knowledge of the location on the plane of fire).
This spell will provide the recipients with a form of fire-resistance: this resistance lasts for one round per 2 levels of the wizard; it provides total protection for this time (but only for the two fires in question - the recipients are affected normally by other fires during this time).
It takes 2 turns to prepare this spell, but once prepared, it will remain in effect for one hour per level of the wizard, or until it is used. The creatures to be affected are named at the time of preparation. The spell has an actual casting time (i.e. to trigger the teleport) of 1.
This spell provides a method of escaping the effects of a fireball or similar spell: if the wizard makes the proper saving throw, and is not in the midst of some other activity (i.e. casting another spell or fighting), the teleport can be triggered instantly; the teleported creatures are unaffected by the fireball regardless of whether they make their saving throws or not. Of course, the normal stipulations are still in effect, so the wizard must still have a target fire, or be trapped on the plane of fire.
The material components for this spell are a candle and the replica of a small, wooden door; both are consumed with the casting.

