Darkray's Transformation
(Alteration, Evocation)

Range:  0
Components:  V, S
Duration:  3d6 hours
Casting Time:  1
Area of Effect:  The caster
Saving Throw:  None

When the caster utters this spell, his whole body and gear explode in a mass of bluish sparks. These disperse in all directions, touching items or even living creatures, without causing any harm. They jump from one thing to another in a mad dance for 1d4 rounds, seemingly fleeing in all directions. During this time it is possible to dispel the magic; success indicates the wizard reappears again near the position of a random spark. The sparks then flee. They occasionally pop up here and there but dispelling some of them does not affect the spell. The consciousness of the wizard lives inside them and he can even pick up images from where they travel.
After 3d6 hours, the sparks will all gather together in a random position within a mile from the place of the casting. This second place will be as safe as possible, that is it will not be in the middle of a lake or a hostile camp. If no such place exists, for example when in the middle of the Sea of Silt, the sparks will reunite in the original spot, safe or not. The reunion of the sparks will cause the wizard to reform, in the same condition as that he was in during the casting. The DM may give the player some images his character popped up during the spell, always from within a one-mile radius from the original casting place. After the initial 1d4 rounds, the sparks can only be reunited when the spell expires or with a limited wish or similar magic.

