Katrine's Claws
(Alteration)

Range:  0
Components:  V, S
Duration:  5 rounds + 1 round per level
Casting Time:  1
Area of Effect:  The caster
Saving Throw:  None

This spell causes a set of long claws to grow from the fingers of both hands of the casting wizard. These claws do 1d4 damage. This is a flexible spell, in that many different wizards may tweak the initial pattern to get a "look" to their own claws, such as cat-claws, bear-claws, gee-that's-a-neat-claws, etc. The basic length and effectiveness of the claws is changeable, however, so bear claws will seem small on a bear, and cat claws large on a cat. Katrine always tweaked them to look like the talons of a bird of prey, such as the owl.
To cast this spell, the caster snarls and pulls both hands into a fist before releasing the fist as if popping claws.
These claws require a to-hit roll to be made to do damage, so it is recommended that DMs allow wizards to take a weapon proficiency in claws. This is easily justified as they take little training. In general, either a wizard will pick up the skill after finding the spell, or will start with both.

