Northstar's Song of the Elves
(Enchantment/Charm)

Range:  0
Components:  V, S, M
Duration:  1 round + 1 round per level
Casting Time:  3
Area of Effect:  Special
Saving Throw:  Negates

When this spell is cast, the wizard raises his hands to the sky and starts singing. As soon as he does this, a choir of beautiful elven voices joins in the song and keeps singing for the duration of the spell, or until it is ended by the caster or dispelled.
Creatures within hearing range of the song (the volume is about as high as a normal choir) must make a saving throw versus spell with adjustments for high or low Wisdon, plus the following modifiers:

Creature is...	Modifier
within 10 yards of casting point	None
within 20 yards of casting point	+2 bonus
within 30 yards of casting point	+3 bonus
30+ yards from casting point	+4 bonus
elven*	None
human	-1 penalty
goblinoid (orc, goblin, hobgoblin, ogre, etc.)	+1 bonus
animal intelligence	+2 bonus
deaf	Unaffected
non-intelligent (0)	Unaffected
* Elves still get their magic resistance check.

The area of effect stays in the same spot as it was cast, and does not move with the caster if he decides to walk away. The maximum area of effect is as far as the DM decides it is possible to clearly hear the song. This is of course modified by weather conditions, noise in the area and anything else the DM thinks appropriate. For example it might be impossible to hear the spell beyond 5 yards in a storm, this would mean that nothing beyond 5 yards from the casting point would be affected, it would also here be appropriate to give the saving throw bonus of +4, or maybe even higher if the DM thinks it appropriate. The modifiers above assume relatively normal conditions.
A creature failing the saving throw stops whatever it was doing to listen to the singing. Anyone so affected who is attacked must make a saving throw versus spell with a -4 penalty. If he makes the saving throw, the spell is broken and he may act normally; if not, he still defends himself from his attacker, but only half-heartedly (no bonuses for Dexterity or Strength, but penalties still apply), the THAC0 of a character half his level (round down), thief skills function at half effectiveness. And to cast a spell one has to make a saving throw versus spell modified by Wisdom, if it fails the caster fails to concentrate properly and the spell is wasted. All proficiency checks are made with a -4 penalty). Allies of the caster receive a +1 bonus to to-hit rolls, initiative, saving throws, proficiency checks and Armour Class.
At the end of the spell all enemies of the caster still affected by the spell makes another saving throw versus spell with a +4 bonus and adjusted by Wisdom. If they fail the saving throw they are affected as by a confusion spell for 1d6 rounds. The caster need not be singing for more than the first round. If he does continue though all saving throws are further adjusted by a -1 penalty (enemies) or a +1 bonus (allies) for as long as he keeps singing (within the duration of the spell). This takes concentration, so no other actions may be taken by the caster in that round.
The material component for this spell is a small platinum figurine of a songbird worth 100 gp. The figurine crumbles to dust at the moment the spell ends.

