Poison Ivy Touch
(Alteration)(Plant)

Range:  0 or 10 feet per level
Components:  V, S, M
Duration:  Special
Casting Time:  3 or 5
Area of Effect:  Special
Saving Throw:  Negates

This spell is actually a two-in-one spell. With this spell the priest can simulate the effect of poison ivy in a very short time. The two versions are very different in application.
Version 1. This version is cast at a thicket of plants and gives the plants the abilities of real poison ivy with no change of their appearance. The area that can be affected is a 20-foot square per level. Anyone in this area at the time of casting has to save versus poison or be affected at the fullest effect of the poison ivy. Anyone who succeeds won't notice anything for an on-set time of 2d4 rounds. After that a strong rash will break out, which is very uncomfortable and causes a -1 to-hit and damage, any thief will have all his manual abilities reduced by 15%, and any spell caster will have a 15% chance for loosing their concentration per round after an initiative roll for the rash, for the duration of the rash, which lasts for 2d4 days or until a cure disease is cast on the character. If the characters fail to save, the rash breaks out after one round, and the characters won't be able to fight effectively (parrying is possible) or cast any spells with a longer casting time than a 1 initiative modifier (even for these there is a 15% chance of failing), nor are thieves able to successfully use their abilities for the duration of the rash. This rash lasts as long as the rash above. The plants that are affected by this spell keep their poisonous effect for 1 round per level of the caster. This effect can also affect the caster if he passes through the area of effect.
Version 2. This version is cast on the caster. With this spell he gains a very high powered but short lived poison ivy touch. They have to apply this power with a to-hit roll in combat. If they hit, their opponents gain a saving throw versus poison. If they succeed, they feel a light rash develop which is irritating but not damaging (the effects are same as above for a succeeded saving throw) for the duration of one round per level of the caster. If the opponent fails the saving throw, they immediately collapse with an urgent desire to scratch that horrible itch. They cannot fight effectively nor can they cast spells or use thief abilities until the rash is gone (either naturally or by cure disease). During this devastating poison ivy effect, the character loses one hit point per round due to scratched open skin and bleeding open rashes. The rash lasts for 5 rounds per level. Once the caster has affected one opponent with this spell, the spell is gone whether the saving throw succeeded or not. The caster himself is immune to the effect of his own spell in this version, even if he fumbles and hits himself.
The material components are a highly concentrated extract of poison ivy and the holy symbol of the priest.

