Infected Wounds
(Necromancy)

Range:  30 yards
Components:  V, S, M
Duration:  1 day
Casting Time:  2
Area of Effect:  One creature
Saving Throw:  Negates

This spell will cause any wounds to become infected, be they scratches or large wounds. Wizards do not need to hit their intended victims. The victim must make a saving throw versus death magic, and if he fails, his wounds will not heal naturally. Healing and herbalism will also fail to heal these wounds. The use of magical healing will heal the infection, at the cost of a cure light wounds - no damage will be healed, but the infected wounds will be negated. The material component for this spell is a powdered opal of 10 or more gold pieces value.

