Kalessin's Long Arm
(Conjuration)

Range:  20 feet
Components:  V, S, M
Duration:  Special
Casting Time:  5
Area of Effect:  Special
Saving Throw:  None

This spell allows the wizard to cast various spells requiring physical contact at range. The wizard must have a clear view of the creature to be "touched", and there can be no obstructions between target and wizard.
To use this spell, the wizard first casts long arm, then whatever spell he wants to do at range, in the following round. If the wizard is disturbed following the casting of long arm, the spell is ruined. Disturbance could be anything from heavy jostling, to actually taking damage. If the target moves out of sight before the wizard can get off the second spell, the spell is ruined. The target gets regular saving throws for the second spell.
The material component of this spell is a jade tipped wand, which disappears after casting.

