Nikki's Berserker
(Conjuration/Summoning, Wild Magic)

Range:  100 feet + 10 feet per level
Components:  V, S, M
Duration:  1d10 rounds
Casting Time:  7
Area of Effect:  Special
Saving Throw:  None

This spell, created by the wild mage Nikki Kell of Greyhawk, brings forth a human berserker fighter as the ultimate melee weapon of the wizard. The berserker will battle endlessly until destroyed or the spell expires - after which it will just simply vanish from existence. The berserker cannot be dispelled by any magical means, and cannot even be dismissed by the wizard. The level of the berserker is determined randomly: 1d10 + 1 per 2 levels of the caster (round up). The berserker will have ability scores of 18/00 Strength, 18 Dexterity, 18 Constitution. Intelligence, Wisdom, and Charisma scores are irrelevant, as the fighter will be in a mindless rage and will not stop or communicate under any circumstances. Hit points are determined randomly. The berserker will have a natural Armour Class of 4, with a -1 bonus for every full 2 levels of the caster up to a maximum total Armour Class of -10. The berserker will appear with a weapon, which can be decided by the wizard. The weapon will be a magical weapon, +3, which will disappear with the berserker. The berserker is immune to all mind affecting spells and saves at +4 to all other spells. Due the berserker rage, the fighter gets a +1 bonus to-hit and a +3 damage bonus - along with magical weapon and Strength bonus.
Of course, there is a catch to this wild magic spell. The berserker will attack endlessly until the spell expires. If the wizard's foes are killed before the spell expires, the berserker will turn upon the caster and his companions. As stated above, the wizard cannot end this spell by choice, and the berserker cannot be magically dispelled. The material component is a small, sharp piece of metal.

