Exploding Coins
(Enchantment)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  3
Area of Effect:  One coin touched per level (10 maximum)
Saving Throw:  None

This spell allows the wizard to enchant one or more coins with an explosive charge; the more valuable the coin, the more potent the explosion (see table below). The coins will retain their enchantment until used or dispelled; the explosion will be triggered when the wizard utters a command word chosen during the incantation. Alternately, the wizard may choose a delay, after which time the coin will explode; the length of this delay may be up to 1 turn per level of the wizard (measured from the time the wizard speaks the chosen command word).
The following table gives the amount of damage for each type of coin, along with the burst radius, and what level is required to enchant a particular type of coin:

Type	Damage	Level	Radius
copper	1d3	5	2 feet
silver	1d4	8	2 feet
electrum	1d6	11	5 feet
gold	1d8	14	5 feet
platinum	1d10	16	10 feet

A maximum of 10 coins may be enchanted per casting of this spell; also, no more than 20 of these coins may be brought within 30 feet of each other safely; if this occurs, each owner must make a saving throw versus spell for each coin. If a coin fails its throw, it explodes normally; if the throw succeeds, the coin simply vanishes in a puff of smoke. This spell has the additional limitation that it may only be cast once per two day period.
The only material component for this spell is the coin to be enchanted; the coins are consumed in the explosion.

