Merge [1]
(Alteration)

Range:  0
Components:  V, S, M
Duration:  1d6 hours + 1 hour per 3 levels
Casting Time:  1 round
Area of Effect:  Person touched
Saving Throw:  Negates

This spell allows 1d3 + 1 per 2 levels of the caster number of people to merge with the person who was touched. People merged are similar in a way to gaseous form or wraithform. They cannot be harmed, though the recipient of the spell can. Even magically held, paralysed, charmed, etc., recipients in no way hamper the people merged. If the people merged are forced out, then roll on the following table:

	D100 Roll	Result
	01-50	Propelled out. Confused for 1 round, "holder" system shock roll or 1d3 HP
	51-75	No adverse effects
	76-97	All lose 1d4 HP and are dazed for 2 rounds
	98-99	1d100% of merged people are stuck
	100	All go insane

The merged people are forced out if the spell expires, a dispel magic is successfully cast on the recipient, or the recipient dies.
Stuck people must make a system shock roll every round or go insane. Note: in all cases of people being stuck, the brain of the recipient fries. Material component is a drop of glue.

