Wax to Flesh
(Alteration)(Cosmos)
Reversible

Range:  10 yards per level
Components:  V, S, M
Duration:  Permanent
Casting Time:  6
Area of Effect:  One creature
Saving Throw:  Special

The wax to flesh spell turns any wax into flesh. If the wax was originally living, this spell restores life and possessions provided a successful system shock roll. Thus, any creature transformed into wax can be restored to flesh regardless of size. When cast upon ordinary wax, the caster can affect a volume of 10 cubic feet per level. In this case, the flesh is inert and lifeless.
The reverse, flesh to wax, turns flesh of any sort into wax. All possessions are converted to wax also. The victim is allowed a saving throw versus polymorph to resist the effects of this spell. Failure means that the victim is immediately turned into a statue of wax. As with flesh to stone, any statue created by this spell is subject to breakage or weathering; however since wax is much more fragile than stone, the resulting statue is more susceptible to these threats.
Wax statues are especially susceptible to fire and heat damage. Any wax figure left exposed to fire (or acid) or heat (eg., the desert sun) in excess of 100°F suffers damage per the following table, and the victim, once restored to flesh, appears as if mutilated by acid. Remember, that the surface temperature in the desert is hotter than the air temperature - when it is 100°F seven feet off the ground, it can be 170°F on the surface.
The DM rolls 1d4 and modifies the roll depending upon the type of damage. For normal fires (eg., a campfire), the DM modifies the roll by adding 1 for every round of exposure. For magical fires (eg., fireballs), the DM modifies the roll by the amount of damage inflicted. For heat damage, the DM modifies the roll by 1 and adds 1 for every 10°F above 100°F multiplied by the number of hours exposed. For example, a wax stature is exposed to a the desert sun all day, during which the temperature exceeds 100°F for 2 hours (+2), 110°F for 2 hours (+4), and 120°F for 1 hour (+3). The DM rolls 3 on 1d4, modifies the roll by +9, and consults the following table for the effects under 9. The victim, if returned to flesh, permanently loses 5 points of Charisma and 9 HP. As can be seen, the effects are cumulative.

	Modified
	D4 Roll	Effects
	1-4	Restored individual is horribly scarred, Charisma reduced by 5 points (cannot be reduced below 1). This damage can only be healed by regenerate, wish, or similar magic.
	5-9	Restored individual permanently loses hit points equal to the modified roll (cannot be reduced below 1 HP). This damage can only be healed by regenerate, wish, or similar magic.

	10-14	One of the victim's limbs is unusable; the DM randomly determines which, using 1d4 (1: left arm; 2: right arm; 3: left leg; 4: right leg). This damage can only be healed by regenerate, wish, or similar magic.
	15+	Restored individual is dead. He can be brought back to life with resurrection, wish, or similar magic. Note: raise dead will not work since the body will not be whole.

The material component is a small wax statue.

