Seizure
(Alteration, Charm)

Range:  10 feet + 2 feet per level
Components:  V, S, M
Duration:  1 round per 3 levels
Casting Time:  5 rounds
Area of Effect:  One creature
Saving Throw:  Negates

When cast, this spell (also known by its nickname super spasm) causes the victim to lose complete control over all muscles in his body for the duration of the spell. This causes the victim to "spas out": fall down and flip around like a fish out of water. There is a quirk to this spell: any creature not possessing a central nervous system is not affected by this spell. In all other aspects this spell is the same as spasm. The material component of the spell is psehaw-monkey blood.

