Alpha's Ice Bolt
(Conjuration/Summoning)

Range:  60 yards
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  3
Area of Effect:  Special
Saving Throw:  Special

With this spell, the wizard opens a small hole in the spatial fabric into the supernatural cold of the para-elemental plane of ice. It brings forth a shaft of solid para-elemental ice 6 inches thick and 10 feet long (the hole is opened for only a very brief time). This missile hits with great force, causing 3d10 points of damage from the impact alone. If the target saves versus petrification, only a glancing blow is dealt, and the victim suffers only 1d10 points of damage.
An additional saving throw (also versus petrification, and at +4 if only a glancing blow was suffered) must be made, or the victim will be stunned for 1d6 rounds from the force of the blow.
The ice absorbs heat from the nearby air, and this causes 1d6 points of cold damage (no saving throw) to all within 5 feet of the bolt's path, and within a 10-foot radius of the target creature. The bolt shatters upon striking its target, and the victim will suffer an additional 4d6 points of cold damage (2d6 if only a glancing blow was suffered).
Fire-using creatures take double damage from the cold caused by the bolt, while those resistant to cold take none. Both types of creatures suffer full damage from the bolt itself.
Water-based creatures in liquid form will suffer only 1d10 points of damage from the blow, and cannot be stunned, but they will automatically be slowed for 2d4 melee rounds.
If the target creature is struck fully (i.e., fails the initial saving throw), then exposed items on that side of the wizard must make a saving throw versus crushing blow, and all items carried by the wizard must save versus magical frost (note also that items on the side struck by the bolt must save at -10, due to the cold and the blow).
The material component of this spell is a clear gem worth not less than 100 gp.

