True Speak
(Enchantment/Charm)(Law, Vengeance)

Range:  30 yards
Components:  V, S, M
Duration:  1 round per level
Casting Time:  3
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the 2nd-level zone of truth, but true speak is much more powerful. True speak is used to force creatures to answer questions truthfully. To complete the spell, the priest presents his holy symbol in a forceful manner and demands the answers to various questions. The priest then touches the creature he wishes to question with his holy symbol. Ensorcelled creatures are then compelled to answer the questions truthfully and to the best of their ability. Although information need not be volunteered, nothing relevant may be omitted in answering a direct question.
Characters of greater Hit Dice or levels than the priest are allowed a saving throw versus spell. Creatures making the saving throw are not forced to answer questions, however, everything they do say must be the truth. In this instance, true speak functions exactly like the zone of truth spell, and affected creatures are allowed to evade questions, answer indirectly, and refuse to answer so long as everything they do say is completely true.
In many areas, admissions made under the effects of true speak are admissible in courts of law. The material components of this spell are the priest's holy symbol and a true emerald, ruby, or diamond.

