Wimbly's Wonderful Web
(Conjuration, Evocation)

Range:  1 yard per level
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  1
Area of Effect:  One creature
Saving Throw:  None

This spell, when cast, creates one strand of a very sticky web material similar to the kind spiders use to wrap up their captured prey. When the strand hits a creature, the creature is immobilised for the duration of the spell. When the spell wears off, the web-like material ceases to be sticky and the creature can easily escape.
During the spell, the webs require at least a 21 Strength or better to break free, or an edged weapon doing at least 2 points of damage per level of the wizard. If this is not done carefully then the entangled creature takes 3/4 full damage if the would be helper misses the webs or half damage if he does not. The webs would take 1/4 or half damage respectively. The webs could be more easily burned off but the entrapped creature would take 1d6+1 points of damage from the burning webs. For this case, the strands are considered AC 0.
In order for the target creature to be hit, the wizard attacks as a monster of equal Hit Dice. Dexterity bonuses are added to the wizard's roll, if any.
If the spell misses the target creature, then an other creature behind the target may be hit (the spell travels in a straight line out to its maximum range or until it hits something).
The material components for this spell are some spider webs which disappear when the spell is cast.

