Chaos Magic
(Alteration, Wild Magic)

Range:  5 feet per level
Components:  V, S, M
Duration:  Permanent
Casting Time:  5
Area of Effect:  1-foot per level radius
Saving Throw:  None

This spell creates a sphere that has all the properties of a Forgotten Realms wild magic area (see the Forgotten Realms Adventures for details). The area of chaos magic is permanent until destroyed (it may only be destroyed as per a wild magic area). The sphere of chaos magic is non-mobile.
The material component for this spell is a pint of blood from any chaotic magic using creature. The blood is consumed when the spell is cast.

