Giant Strength
(Alteration)

Range:  0
Components:  V, S, M
Duration:  6 turns + 1 turn per level
Casting Time:  1 turn
Area of Effect:  Creature touched
Saving Throw:  None

When this spell is cast upon a fighter or priest, the spell will increase his Strength to that of a giant. The particular Strength gain is determined randomly by a 1d20:

	D20	Strength	Giant	To-hit	Damage
	Roll	Equivalent	Type	Bonus	Bonus
	0	18/00	Ogre	+3	+6
	1-6	19	Hill giant	+3	+7
	7-10	20	Stone giant	+3	+8
	11-14	21	Frost giant	+4	+9
	15-17	22	Fire giant	+4	+10
	18-19	23	Cloud giant	+5	+11
	20-21	24	Storm giant	+6	+12

The die roll is modified by the following:
•	-1 on the die roll if the recipient is below ninth level;
•	No adjustment if the recipient is between ninth and fifteenth level;
•	+1 on the die roll if the character is above fifteeenth level.
Other information on boulders, opening doors, and bend bars/lift gates can be found in the Player's Handbook under Strength, and in the Dungeon Master's Guide, page 63.
The material components of the spell are three hairs from three different types of giants.
Note: this greatly improved Strength spell play tested well in our campaign. The limitation of "fighters or priests only" was put on by the researcher to prevent those nasty thieves from using it to backstab, since we multiply all damage in a thief's backstab attack.

