Stone Limbs
(Alteration)

Range:  10 yards per level
Components:  V, S
Duration:  2 rounds per level
Casting Time:  3
Area of Effect:  1d4 creatures in a 40-foot cube
Saving Throw:  Negates

Unless the victims save versus spell, they will find that all of their limbs, and indeed their entire bodies, have grown heavy and stiff. All to-hit rolls are at -2, and Armour Class is raised by two. Initiative rolls are made with a +3 penalty. The creature's movement rate is cut in half, and non-magical flying is impossible (though creatures that are flying when first affected by this spell will glide to the ground, not fall).

