Displacement [2]
(Illusion/Phantasm)

Range:  0
Components:  V, S, M
Duration:  1 turn + 2 rounds per level
Casting Time:  6
Area of Effect:  The caster
Saving Throw:  None

This spell causes the casters image to be "displaced" so that the next level/3 attacks miss him entirely. Because of the sheer power of this spell, if the casting is interrupted, the caster must roll his level or lower on 1d20 or be sent to the ethereal plane. The material component for this spell is hide from a displacer beast or the tail of a chameleon.

