Fellstar's Flame Jet
(Invocation/Evocation)

Range:  10 yards per level
Components:  V, S, M
Duration:  1 round per 5 levels (4 rounds maximum)
Casting Time:  5
Area of Effect:  Special
Saving Throw:  1/2

When this spell is cast, a jet of flames shoots forth from the wizard's hand; this jet is 5 feet wide and has a length of up to 10 yards per level of the wizard (the wizard may vary the length from 1 foot up to the maximum range). The jet travels in a straight line and is blocked by normal obstacles (stone, metal, etc.). If the jet is blocked, it will it will not rebound, but may flow around the barrier if it is small enough (less than 5 feet across).
Anyone struck by the jet suffers 1d10 points of damage per two levels of the wizard (up to a maximum of 10d10). A successful saving throw versus spell reduces the damage by one half. If this saving throw fails, all possessions must save versus magical fire or be consumed.
The flames from this spell will melt ice and ignite wood on contact; they are able to melt a hole in a wall of ice in a single round (though they will not destroy it), and can bring down a wall of fog instantly; other wall spells are not affected by this spell.
The jet will remain in effect for one round for every 5 levels of the wizard, up to a maximum of 4 rounds. A single creature must be chosen as the target for the jet (but others may be struck if they are in the path of the flames) and a new target may be selected each round the spell is in effect.
If the wizard chooses, two jets (one from each hand) may be employed instead of one; if this is the case, range and damage are halved (in some cases, one jet will do one more die of damage than the other). A separate target may be chosen for each of these jets each round they are in effect.
At the beginning of each round the spell is in effect, the wizard may split a single jet in two, or may combine two jets into a single one.
The material components for this spell are a powdered ruby and a powdered fire opal which must be worth a least 500 gp together. The powdered gems are mixed together in the hand(s) of the wizard at the time of the casting; all material components are consumed with the casting.

