Reduce Magic Resistance
(Alteration, Evocation)

Range:  10 yards per level
Components:  V, S
Duration:  1 round per level
Casting Time:  8
Area of Effect:  One creature
Saving Throw:  None

This spell is somewhat similar to the 5th-level lower resistance in the Tome of Magic. The advantage of reduce magic resistance is that it uses a method that eliminates the saving throw, and also reduces saving throws versus death magic in addition to magic resistance for the duration of the spell. This spell was written before the Tome of Magic was released, and now my wizard often uses lower resistance in favour of this one (once he obtained it), but this version of the spell still has better effects - if the wizard is willing to use an 8th-level spell.
This spell works to temporarily deteriorate the innate magic resistance of a creature. When cast, the victim's magic resistance is reduced 3% per level of the caster for the duration of the spell.
The victim also has a penalty to all saving throws versus death magic until the spell expires. As an added twist, the wizard may choose to give up a spell that he has already memorised. The saving throw penalty depends on the spell the wizard sacrifices (for example, a 3rd-level spell sacrificed equals -3 to saving throws). Reduce magic resistance absorbs the power of the sacrificed spell upon casting. The caster must give up a spell.
For example: a 20th-level wizard casts reduce magic resistance at a creature with 80% magic resistance. The wizard uses a 5th-level teleport spell he has memorised for lowering the creature's saving throw. The wizard loses the teleport spell from memory and the creature has a -5 penalty saving throw versus spell and other magic. Furthermore, the creature's magic resistance is reduced to 20%.

