Anvil Fall
(Alteration)

Range:  10 yards per level
Components:  V
Duration:  1 round per level
Casting Time:  1
Area of Effect:  Special
Saving Throw:  Negates

When this spell is cast, the creatures or objects affected immediately assume the mass of solid lead. A falling or flying object or creature affected starts to plummet, and damage taken from falling is doubled, i.e., 2d6 per 10 feet fallen, to a maximum of 20d6 from a height of 100 feet. Anvil fall affects one or more objects or creatures in a 10-foot cube, as long as the maximum original weight of the creatures or objects does not exceed a combined total of 200 pounds plus 200 pounds per level of the wizard.
A feather fall cast upon a creature or object under the influence of an anvil fall will only negate the latter, and the creature then receives only normal falling damage. An additional feather fall would be needed to achieve the normal effect of that spell, and two such spells could probably not be cast in time by a single wizard.
Like a feather fall, anvil fall works only upon free-falling, flying, or propelled objects, and cannot affect a sword blow or a charging creature.

