Ride the Wind
(Alteration)

Range: 5 yards/level
Components: V, S, M
Duration: 1 turn/level
Casting Time: 2
Area of Effect: One creature/level
Saving Throw: Neg.

 This spell allows creatures targeted by the caster to become virtually weightless and be lifted upon the wind. Affected creatures can control their altitude by rising or descending at a movement rate of 12, but are at the mercy of the wind for speed and direction. Recipients can stop forward movement only by grasping something to anchor them in place. If no wind is present, this spell has no effect.
 Unwilling targets are allowed a saving throw to resist the effect.
 Each subject and his equipment must weigh less than 100 pounds per level of the caster. Thus, a 6th-level wizard could affect six creatures each weighing 600 Ibs. or less. This spell may be cast only on living creatures.
 The material components are a small handful of straw and a dry leaf.