Improved Permanent Illusion
(Illusion/Phantasm)

Range:  20 feet per level
Components:  V, S, M
Duration:  Permanent
Casting Time:  8
Area of Effect:  One 20-foot per side per level cube
Saving Throw:  Special

This spell works like a permanent advanced illusion with an included bonus: it starts to have touch components as well. Thus, it could be used to simulate something a character can touch in the illusion (even in disbelief) and actually feel the illusion without the illusion vanishing. If a character states that he disbelieves he gets a saving throw versus spell at -4 due to the power of the spell if that character actually touches the illusion - it does not work if he just sees it. If he succeeds, he can pass through the illusion, but the illusion does not vanish for him. If they still disbelieve, they can attempt a second saving throw versus spell at their normal chances. If they succeed again, they completely disbelieve the illusion. If they fail at one of their saving throws they stay at their current state of belief or disbelief. Thus, if they failed at their first saving throw, they could still touch and feel the illusion (with all the consequences that entails). If they failed their second saving throws they could pass through the illusion but it would still exist as a very good hologram for them - and they would still take damage if it were the illusion of for example a wall of ice.
The material components are a small sample of the material normally used to create the real article to be created by the illusion plus a small opaque gem polished to mirror smoothness which has to be so thin has to transparent again.

