Daylight
(Invocation/Evocation)

Range:  10 feet per level
Components:  V, S, M
Duration:  1 hour per level
Casting Time:  5
Area of Effect:  120-foot per level radius sphere
Saving Throw:  None

This spell invokes a sphere of daylight that passes through creatures, walls or even the ground as if they did not exist. Thus, there are no shadows within the sphere, which denies thieves their hide in shadows ability - and a shadow (the monster) is easily detectable. A shadow will try to flee the area as quickly as possible as it is completely against its nature. Daylight causes a little harm to several other undead. It causes spectres to become powerless as within full daylight but they can still flee from its effects. It causes vampires no harm but makes them quite irritable. Liches sneer at such a feeble attack. Some other undead might be affected (DM's judgement). It might also be damaging to some fungi.
The material component is a continual light scroll plus oil of bioluminescence (gained from glow bugs).

