Whisper's Instant Demonic Guards
(Conjuration)

Range:  60 yards
Components:  V, S, M
Duration:  Special
Casting Time:  1
Area of Effect:  Special
Saving Throw:  None

This spell can only be used by a wizard who openly worships or works for one of the chaotic Dark Gods. The caster must have the symbol of that agency on his person. The caster loudly implores this deity's aid while the caster throws the symbol on the ground. The symbol is grasped by a taloned hand that reaches up from the ground (destroying tiles, flagstones or whatnot if necessary), and pulled down. Three seconds later, the ground explodes upward in one place per six levels of the caster. In these places demons rise. 50% chance of these demons are of type III, 25% type IV, 20% type V, 5% type VI. Note that the holy symbol taken by the demons, is not returned to the caster, since it is considered to be the material component for the spell.
These demons will remain and fight for or protect the caster for one round per two caster levels, or until slain. Before the demons are slain (but when they are hurt in such a manner that one or two more attacks might kill them) they will request the caster that he release them so that they can flee to their own plain (so that they do not need to suffer the penalties demons face when slain on the prime material). For every demon refused such release and subsequently slain, there is a cumulative 5% chance that the next batch of demons summoned by this spell is sent to punish the caster rather than help him. After such a punishment, this chance is reduced to 0% again, and the cycle begins anew. DM nastiness is expected on this matter.
The demons might overstate the extend of their injuries to escape further humiliating servitude, when asking for early release, etc. Note that ground must be available within the area of effect. This spell will not work on a ship for example, although the solid stone floor of a higher level in a building (or lower level of a dungeon) will be enough to let the spell take effect.

