Endure Dust
(Abjuration)(Elemental (Air, Earth), Protection)

Range:  5 feet per level
Components:  V, S, M
Duration:  6 turns per level
Casting Time:  1 round
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the 2nd-level endure water (q.v.). It is completely alike, save that it offers protection from natural phenomena that are connected to dust, instead of water. The definition of dust is very easy: think of a lovely big sandy desert and then think of wind and presto: you got it (come to think of it, it is normally used only in deserts and on the plane of dust).

