Chaos Ward
(Abjuration)(Chaos)

Range: Touch
Components: V, S, M
Duration: 2 rds./level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None
Subtlety: +4	Knockdown: None
Sensory: Small visual	Critical: None

	By using this spell, the priest can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the spell recipient more difficult to hit in hand-to-hand combat by providing a -1 bonus to the subject's Armor Class. Against missile attacks or ranged spells aimed directly at the recipient, the chaos ward is even more effective since it provides a -2 bonus to Armor Class and a +2 bonus to any saving throws required. In addition, there is a chance that missile attacks or directed spells may be deflected or reflected by the chaotic energy of the shield, as shown below:

d%1	Effect
01-85	No unusual effect, subject gains normal benefits of chaos ward
86-95	Spell or attack automatically defeated
96-99	Spell or attack ricochets, affecting a random creature within 30 feet-normal 
	attack roll or saving throw needs to be rolled for the random creature to be 
	affected
100+	Spell or attack reflected back at originator, normal attack roll or saving throw 
	applies

1  Add the caster's level to the d% roll.

	In order to qualify as a spell aimed directly at the recipient, a spell must affect only the subject in question; a spell such as hold person or sleep that happens to include the subject in its area of effect does not count as a directed spell and does not trigger the chaos ward. The material component is a playing card used by a rogue of chaotic alignment.
