Dehydrate
(Alteration)

Range:  10 yards per level
Components:  V, S
Duration:  Instantaneous
Casting Time:  4
Area of Effect:  One creature
Saving Throw:  1/2

This spell causes 1d6 points of damage per level of the caster (maximum 15d6) to any creature that is water-based or has a substantial amount of water in its system. Thus, for example, spectres, stone golems and air elementals are immune to this spell. Creatures that dwell primarily in water save at -1 and those from the elemental plane of water save at -2 and take +1 on each die of damage.

