Fellstar's Flaming Water
(Alteration, Evocation)

Range:  10 yards per level
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  4
Area of Effect:  10-foot per level radius
Saving Throw:  1/2

This spell will cause an area of water to instantly burst into flames as if covered with oil and set alight. The centre of the area of effect may be as far away as 10 yards per level of the caster; the area of burning water has a radius of 10 feet per level of the caster, but may be smaller if the caster desires. The spell must be cast on an open body of water, such as a lake, river, or ocean; it may not be cast at a container of water on the person of an individual.
If the centre of the area of effect is on the surface, the flames will remain only on the surface; if the spell is cast underwater, the flames will form a sphere (if the distance between the surface and the centre of the area of effect is less than 10 feet per level of the caster, the flames will obviously not form a perfect sphere; in this case, the surface of the water will burn as well).
The fire will last 2 rounds per level of the caster, or until extinguished; the flames cannot be doused with water, as this added water will burn as well. The fire must be extinguished by magical means (i.e., dispelled or via a fire quench or similar magic), or be allowed to expire. If cast underwater, the duration of this spell is halved.
The flames from this fire are sufficient enough to start ships on fire, and any creature caught in the area of effect suffers 3d6 points of damage, plus 1 point per level of the caster (to a maximum of 3d6+20). A successful saving throw versus spell reduces the damage by half. If this spell is used to attack a water elemental or similar creature, the damage is doubled, and there is a -4 penalty to the saving throw.
The material components for this spell is a vial filled with a water and oil mixture.

