Hold
(Enchantment/Charm)(Charm)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  1
Area of Effect:  60-foot long, 60 degrees wide arc
Saving Throw:  Negates

This spell immobilizes its victims, causing creatures affected to stop all activity and freeze in position. The creatures affected may be allowed to talk (this often includes spellcasting) as desired by the priest, but no other actions than non-magical thinking may proceed during the duration of the spell. Hold may be cast on one creature per every two levels of priest, but for every additional creature above one, all creatures to be affected save at +1. The material component for this spell is a miniature silver cage, which is not consumed in the casting.

