Snake Arrow
(Enchantment/Charm)(Animal)

Range:  2 yards
Components:  S, M
Duration:  1 turn + 1 round per level
Casting Time:  3
Area of Effect:  3 creatures
Saving Throw:  None

Upon casting this spell, the priest paralyses 1 to 3 snakes causing them to elongate or be reduced to the size of a flight arrow. Any size of snakes can be used but the snake must be non-magical. Then, these snakes can be fired as arrows as they harden like wood while under the spell's effects. They have the same range as flight arrows, unless the snake used is of size L or G. Then, the range is halved, but a +1 damage bonus is applied, due to the mass that is conserved, despite the change in size.
If a poisonous snake is used, the victim must make a saving throw versus poison or suffer the ill effects of the poison the snake possesses within (the DM decides). After the impact, the spell wears off, and the snake turns back to its original form without getting injured, even if it had hit a plate armour or a tree or any other kind of barrier, as it is under the protection of the spell. The arrow itself does 1d6 HP of damage, and if the snake was L or G, an additional 1d8 damage is taken as the creature grows in the body.
After the spell expires, the snake's attitude is determined by a 1d4 roll: a 1 means the snake continues to attack its victim, a 4 indicates that it starts looking for the priest to take some kind of revenge. Note that this won't take much time if the caster is still in the melee area. Other results mean that it leaves the area silently. The material component of this spell is the caster's holy symbol.

