Maze 
(Conjuration/Summoning)

Range: 5 yds./level
Components: V, S
Duration: Special
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None

	An extradimensional space is brought into being upon the utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is dependent upon its Intelligence. (Note: Minotaurs are not affected by this spell.)

	Intelligence of	Time Trapped
	Mazed Creature	  in Maze
	under 3	2d4 turns
	3-5	1d4 turns
	6-8	5d4 rounds
	9-11	4d4 rounds
	12-14	3d4 rounds
	15-17	2d4 rounds
	18+	1d4 rounds

	Note that teleport and dimension door spells will not help a character escape a maze spell, although a plane shifting spell will.
