Selective Entangle
(Alteration, Invocation)(Plant)

Range:  80 yards
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  4
Area of Effect:  One creature per 2 levels
Saving Throw:  1/2

This spell is very similar to the 1st-level priest spell entangle except that it affects only the creatures targeted by the spell and no-one else, unlike entangle.
When the creatures that are affected by this spell try to walk by any form of plant life, the plants will reach out and grab the creatures much in the same manner as with entangle. Thus, while they are trapped by the spell, others can then walk up to the entangled creatures. In this respect, the spell is similar to hold person in its effects.
If the creatures fail their saving throw versus spell, they are held fast by the plants. If the saving throw is made, the targeted creatures have their movement reduced to half normal.

If the creatures struggle to free themselves from the plants then a new saving throw versus spell can be made every turn (note: this is very tiring). The to-hit bonus can be used as a positive modifier for these additional saving throws. If the creatures make one of these additional saving throws, they are freed, but their movement is still reduced by half. If after another turn the creatures are still in an area with plant life then a saving throw versus spell is required with the effects outlined above occurring. In short, a saving throw must be made every turn when in areas of vegetation to determine the effects of the spell if the spell target is actively fighting the effects of the spell.
The material component for this spell is the priest's holy symbol.

