Fellstar's Flamehand
(Invocation/Evocation)

Range:  0
Components:  V
Duration:  Special
Casting Time:  2
Area of Effect:  Creature touched
Saving Throw:  1/2

When cast, this spell causes the wizard's hands to glow with a soft red light; if the wizard scores a hit in combat, his hand will discharge a sheet of flames that will engulf the target. The victim suffers damage equal to 1d10 HP + 1 HP per level of the wizard (a successful saving throw versus spell reduces the damage by one half). This spell may be used twice per casting (once for each hand); both charges must be used within 5 rounds plus 1 round per two levels of the wizard; after this time, any remaining charges are lost. Two attacks may not be made in the same round unless the wizard is normally capable of doing so; in this case, two separate to-hit rolls must be made, and each suffers a -2 penalty.
The flames from this spell will ignite any combustible material; these flames may be extinguished the following round, if no other action is taken.

