Lohocla's Fire Flow
(Alteration)

Range:  Special
Components:  V, S, M
Duration:  1 round per level
Casting Time:  3
Area of Effect:  Special
Saving Throw:  None

After the wizard casts this spell, a stream of flaming alcohol shoots out in a straight line from his clenched fist. The wizard can move the stream 90? per round. Thus given 4 rounds, the wizard can cover 360?, thus engulfing his surroundings.
The amount of flaming alcohol is dependent of the wizard's level. A 5th-level wizard casts a stream: a 5-foot long stream, at a rate of 5 gallon per round. A 7th-level wizard casts a fountain: a 10-foot long stream, at a rate 10 gallons per round. A 9th-level wizard casts a geyser: a 20-foot long stream, at a rate 25 gallons per round. A wizard has the option of producing a less potent flow. For example, a 9th-level wizard is able to cast a geyser but may opt to cast a fountain or stream.
When any creature comes in contact with the burning alcohol, it suffers 1d4 points of damage, plus 1 point of damage for each level of experience of the wizard. The liquid will remain for the duration of the spell doing 2 points of damage each round. Flammable materials touched by the liquid burn. Things burning can be extinguished in the next round after the spell ends if no other action is taken. "Stop, Drop, and Roll".
The wizard's movement is quartered for the duration of the spell. Also, he may not perform any other actions except aiming the flow. The wizard may not stop the flow of the flaming alcohol, only the ending of the spell will do this.
The material components of the spell are a bar of lye soap, a pint of pure alcohol, and a flame from any source.

