Armour
(Abjuration)

Range:  0
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  4
Area of Effect:  Creature touched
Saving Throw:  None

This spell armours the recipient creature in a magical aura. The armour bonus is 4 plus one point of Armour Class per level. Thus, a 7th-level caster would get an Armour Class of 2, while an 11th-level caster would get an Armour Class of 0. If actual armour is worn, the better of the two (real armour versus the armour spell) is used. This spell works with rings and other magical protections plus the creature's Dexterity bonus if any. The material component of this spell is a left glove.

