Resist Electricity [1]
(Abjuration)(Protection)

Range:  0
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  5
Area of Effect:  Creature touched
Saving Throw:  None

This spell is similar to the priest spells resist fire and resist cold. The spell adds +3 to all saving throws against electricity or electrical attacks, and further reduces all damage by 50%. Thus, a successful saving throw indicates that quarter damage is taken and failure indicates that half damage is taken.
The material component for this spell is a small piece of rubber.

