Spell Connector
(Alteration, Metamagic)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  7 rounds
Area of Effect:  The caster
Saving Throw:  None

This spell allows the caster of spells to connect the effects of certain spells. The spells have to be spells with initiative modifiers; the sum of their initiative modifiers has to be no greater than 30; and the spells are not allowed to have conflicting effects (it's impossible to connect a fireball with a cone of cold, or a fear with a charm).
Under these restrictions, the casting times of all spells are added and then multiplied by the number of spells. The resulting number is the initiative modifier unless the number is ten or greater. If that happens the combined spell has a casting time of one round per 10 full units of initiative modifiers plus the remaining modifier (three spells are connected to have a full 15 modifier; this would change into a 1 round casting time with an additional 5 modifier the next round). It is not possible to reduce the casting times of these spells by any means. Any spells or items which cause a reduction of casting times will fail in reducing these casting times.
The recipient of this spell gains one spell level per caster level. These spell levels may be used to connect spell effects. Once they are used up or one hour per caster level has passed the spell connector ends. It is possible to layer up to three spell levels per caster level into one creature. All of these spell levels have to be gained from one caster. Another caster cannot offer any more spell levels.
The effects of connected spells are determined by the DM, but here is an indication: cast a sleep, charm person, and forget connected at 6 kobolds. This would mean (1+1+2 = 4?3 = 12 = 1 round + 2 casting time). If this spell succeeds they would most probably all go to sleep (as the sleep spell has no saving throw) and be likewise immediately charmed, but they would also forget who had cast spells against them.
The material components are the material components of the spells to be connected, which are all contained in a glass sphere (one sphere per spell component (V, S, M). For the verbal components a scroll is necessary (not a magical scroll) containing the sounds and words of the spells, for the somatic components the sphere has to contain a scroll describing the hand movements and body motions, and the sphere for the material components has to contain the material components of the spells. The spheres may have hinges or screw-on caps, so they may be opened. The glass balls have to be connected by a thin silver wire which has to be wrapped around the glass spheres. As this takes some time, the casting times of the spells might be increased even more unless one knows far ahead which spells one wishes to cast with this spell connector.

