Aura of Nature
(Abjuration, Alteration)(Plant)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  1
Area of Effect:  1d12 HD of undead per level
Saving Throw:  Special

When this spell is cast, it surrounds the druid with an overwhelming aura of life. This aura is comforting to woodland creatures (+25% on reaction rolls) for it is the sensation of life which puts the animals at ease with the druid.
This, however, is not the principal purpose for the spell. Its primary use is to turn undead. Undead creatures find this sensation emanating from the druid's aura very distasteful. When undead encounter this sensation, they are usually repulsed. This occurs if the druid succeeds in turning undead as a priest does. If the die roll to "turn undead" does not succeed, the undead are not repulsed.
The druid's level is the level used to determine the effect of the turning. This is only the case if the druid is in natural surroundings (such as forest, underground caverns and caves, or plains etc.). If the druid is in his own consecrated grove, then he gets a +4 modifier to the die roll to turn undead and in addition is allowed to turn twice the normal number of undead.
If the druid is in an unnatural surrounding (such as buildings or the astral and ethereal planes of existence) then he turns undead as a priest two levels lower than his current level. This is because the influence of nature is reduced in these surroundings (note: in some man-made surroundings there may not be a reduction because of the circumstances - a man-made garden for example). The material component of this spell is a freshly cut twig of mistletoe.

