Pilpin's Transformation
(Alteration, Evocation)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  6
Area of Effect:  The caster
Saving Throw:  None

Pilpin, a formidable fighter/mage, had no need for Tenser's transformation, so he altered it to suit his own malevolent ways. This spell causes the wizard to undergo an unnoticeable transformation, becoming an assassin. The wizard's hit points do not change, but his Dexterity does increase to 16, or if already 16, it becomes one higher, to a maximum of 18. The wizard's Armour Class is adjusted accordingly.
The wizard gains all the abilities of an assassin (pick pockets, open locks, backstabbing, assassination, etc.) of the same level as the wizard except for poison making, disguise, and spying. All attacks are made using the combat values normally reserved for rogues, but the wizard can only use his normal weapons of proficiency.
The material component is the heart of an assassin, which must be eaten during casting.

