Whisper's Malicious Elemental Gates
(Conjuration/Summoning)

Range:  20 yards + 2 yards per level
Components:  V
Duration:  Special
Casting Time:  3
Area of Effect:  One gate
Saving Throw:  Special

This spell is similar in construction as Whisper's dicey healing gate, but this spell is tailored towards the various elemental planes. During the casting, the caster must decide to which elemental plane he wishes to open the gate. The gate will appear inside the target creature, and do horrid damage within the being. The spell is of such power, that only creatures of more Hit Dice or greater Intelligence than the caster get a saving throw versus the effects. The caster can maintain the gate for a period of time equal to one round per five levels. During this period, if the target did not receive or failed its saving throw, the creature will be assaulted by the element of the gate. The different elements will have different effects on the affected.
•	The element of fire will burn the creature for 4d10 HP damage per round of exposure. Besides that, the creature is forced to make a saving throw versus breath weapon once per round of exposure or die instantly from the heat shock.
•	The element of water will force the creature to make both a system shock roll and a saving throw versus poison once per round of exposure. Failing the saving throw causes the creature to be paralysed for 1d4 rounds per failed saving throw, and a failure of a system shock will cause the target to die instantly.
•	The element of earth will cause internal physical damage at 3d10 HP damage per round of exposure, and cause the creature to make a system shock roll once per round of exposure, failing which the creature will die instantly.
•	The element of air will cause delirium due to the superfluous amount of oxygen inhaled. The affected creature must save versus breath weapon each round of exposure, or become drunk and delirious, passing out for 1d4 rounds per failed saving throw. The creature must also save versus poison on the third and each subsequent round, or be afflicted with a permanent insanity.

