Winds of Pain
(Necromancy, Summoning)

Range:  30 yards
Components:  V, S, M
Duration:  1 round per 2 levels
Casting Time:  4
Area of Effect:  One 20-foot cube
Saving Throw:  Special

This spell conjures a wind which duplicates the effects of painful wounds - causing intense pain in all wounded beings in the area of effect. If they fail their saving throw versus paralysation, they can do nothing but roll around screaming in pain. The material component of this spell is 50 gp worth of diamond dust, and a pinch of salt.

