Bone Splinter
(Evocation)

Range:  0
Components:  V, S, M
Duration:  1 round per 5 levels
Casting Time:  5
Area of Effect:  Creature touched
Saving Throw:  Special

Once this spell is cast, it will affect a single target that must be hit in melee by the wizard. The target will suffer a minor bone fracture when affected by this spell. If the wizard misses, additional attacks may be made in following rounds, as long as the spell duration allows. The spell ends when a hit is scored, or when the duration expires, whichever comes first.
The wizard uses his normal THAC0 with a +1 to-hit bonus, but must make a called shot (see the Complete Fighter's Handbook for details) to one of the hit locations listed below; the appropriate to-hit modifier must be applied to the combat roll. Normal attacks are not considered accurate enough to do any real damage with this spell.
The possible hit locations, along with their combat modifier, restrictions, and effects are as follows:

	Place	Modif.	To-Hit Effects
	head	-8	minor skull fracture: 2d8 points of damage (save versus spell for half damage).
	arm*	-4	minor broken arm: -2 to Strength and Dexterity when using this arm; -2 to-hit, or shield worthless 50% of the time.
	leg*	-4	minor broken leg: -2 to Dexterity when using this leg (i.e., defensive adjustment); movement rate is at three quarters normal.
	ribs	-4	cracked rib: loss of 1d4 Constitution points and suffer 1d6 points of damage (no saving throw).
	spine**	-8	cracked vertebrae: save versus spell or become paralysed for 2d10 rounds.
	pelvis	-4	minor hip fracture: -4 to Dexterity when using legs; movement rate is at half normal.
* If attacking from the side, only the nearest appendage may be targeted.
** The spine may only be targeted if attacking from the rear.

Multiple hits inflict cumulative damage. A cure serious wounds will heal one of these effects, but will not heal any associated hit point loss (another cure spell is required to do so). A cure critical wounds will heal two effects, and a heal will fully restore the victim (unless dead).
The material components for this spell are a bit of bone and a small metal hammer, both of which are consumed when the spell is cast.

