Spirit Command
(Enchantment/Charm)

Range:  30 yards
Components:  V
Duration:  1 round
Casting Time:  1
Area of Effect:  One creature
Saving Throw:  Negates

This spell enables the wizard to command a spirit or extra-planar creature with a single word. The command must be uttered in a language the creature can understand (or a language its creator would understand, if the spirit was summoned). Spirits and creatures with 6 or more Hit Dice receive a saving throw versus spell. Summoned creatures save at the summoning wizard's level (if the wizard is of at least sixth level).

