Sillvatar's Superior Summons
(Conjuration/Summoning)
Reversible

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  2 turns (casting time of 5 to trigger summons)
Area of Effect:  Special
Saving Throw:  None

The caster of this spell is able to summon to his aid one or more pre-chosen individuals; the creatures to be summoned must be chosen at the time the spell is cast and must be willing to receive the summons. The total number of levels or Hit Dice of the individuals summoned must be equal to, or less than the level of the wizard.
When the spell is initially cast, the wizard must follow a set procedure for each person or creature summoned: first the individual must be marked with wizard mark; this must then be made permanent through the casting of a permanency (to prevent the mark from wearing off). Finally, the superior summons is cast; this entire process takes two turns, plus the casting times of the other two spells. Each recipient must be marked by a separate wizard mark, but a single casting of permanency and superior summons will suffice. These marks are visible only to the wizard and the recipient (although a true seeing or similar magic will reveal them) and will remain until dispelled or the spell is triggered.
When the wizard wishes to trigger the spell, the final incantations are uttered along with the names of each of the recipients (this has a casting time of 5). The summoned individuals will appear anywhere within 100 feet of the wizard, as desired. The individuals to be summoned must be on the same plane as the wizard when the spell is cast (triggered) or they cannot answer the summons.
The reverse of this spell, Sillvatar's superior sending, will send the marked individuals to a pre-chosen location (a separate location may be chosen for each recipient). The result is similar to teleport without error, but with a separate location for each recipient. The same procedure must be followed as for the superior summons, and since the wizard mark disappears when the individual is summoned, multiple castings of this spell, as well as the wizard mark and permanency, are required to send summoned creatures back to where they came from.
The material component for this spell is a diamond worth at least 500 gp for each individual to be summoned. These diamonds are powdered and sprinkled on the wizard mark (this fulfils the component requirements for the wizard mark as well).

