Animal Merge
(Enchantment/Charm)(Animal, Charm)

Range:  30 yards
Components:  V, S
Duration:  1 turn per level
Casting Time:  3 rounds
Area of Effect:  One natural creature
Saving Throw:  Special

By use of this spell, the druid is able to merge his body into that of an animal, forcing the creature to behave according to his will. The creature must be a normal creature and have fewer Hit Dice than the druid has levels. The animal is allowed a saving throw versus spell (at +4 if the druid does not know the animal, normal otherwise), and if successful, the spell has no effect. However, if the druid first assumes the form of the type of animal he wants to merge with (by using his shape changing ability), no saving throw is allowed.

Once the druid and the animal have merged, the druid can cause the animal's body to do anything within its ability, regardless of the consequences to the animal. However, for every hit point of damage suffered by the animal, the druid suffers half a hit point of damage. In addition, should the animal die while under the control of the druid, a system shock roll must be made. If the roll is failed, the druid dies as well. When the spell ends, the druid is expelled from the body of the animal, and re-enters the form he had before entering the animal.
This spell functions for druids only. If any other priest wishes to merge into an animal, he must use the 6th-level spell monster merge.

