Rednog's Plant Transfer
(Alteration)(Plant)

Range:  10 feet
Components:  V, S, M
Duration:  5 rounds per level
Casting Time:  4
Area of Effect:  One person per 5 levels
Saving Throw:  Negates

This spell causes one person per five levels of the priest to gain the powers of a single plant the priest has a small part of. Thus, a character could get the effects of oak bark (increase his Armour Class by 4 points, gain a +2 on all saving throws except versus fire), or underwater algae (thus conferring upon the character the ability to breath water), etc. This effect has to be adjudicated by the DM. Some plants are, for example, extremely poisonous. Thus, characters could become highly deadly to creatures that tried to bite or even eat them. The transfer is almost always coupled with a negative side effect (like green skin, an incredible stink, or something like that). This side effect is never something positive unless the characters can find a way to make green skin be a positive asset. If the victim is unwilling, it receives a saving throw versus spell against the spell; if it succeeds they repel the complete effect - not only the negative side effect. The character can act normally unless he uses his special ability to attack - this attack takes up all other actions of that round as it can be assumed that the character is not familiar with the ability. The spell cannot be used to give the same characters more than one ability from a plant at once - not even if the spell is cast again during the duration of the first spell.
The material components are the holy symbol of the priest and a part of the plant that is to transfer one of its features to the characters.

