Conjure Air or Water Elemental
(Conjuration/Summoning)(Elemental (Air/Water))
Reversible

Range: 80 yds.
Components: V, S
Duration: 1 turn/level
Casting Time: 6 rds.
Area of Effect: Special
Saving Throw: None
Subtlety: +5	Knockdown: None
Sensory: Moderate visual	Critical: None

	Priests of elemental air or elemental water can summon elementals from their respective spheres, just as druids can conjure fire or earth elementals. The summoned elemental is 60% likely to have 12 Hit Dice, 35% likely to have 16 Hit Dice, and 5% likely to have 21 to 24 Hit Dice (20+1d4). Unlike the wizard version of this spell, the caster does not need to concentrate to maintain control of the elemental since the creature regards the caster as a friend and obeys him implicitly. The elemental remains until destroyed, dispelled, sent away by a dismissal or a holy word spell, or the spell duration expires.
