Retrieve [2]
(Conjuration/Summoning, Divination)

Range:  Special
Components:  V, S, M
Duration:  Permanent
Casting Time:  1 turn
Area of Effect:  One object
Saving Throw:  Special

This spell enables an item with the wizard's wizard mark inscribed on it to be instantly summoned. The item may weigh no more than one pound per level. The item must have a wizard mark of the wizard's glyph inscribed upon it.
When this spell is cast, the wizard can see in his mind all wizard marked items that have his glyph. The glyph and the extra six characters can be read. The wizard concentrates on one set of glyphs, and the item with that set of glyphs inscribed on it is summoned. Only one object can be summoned per casting of the spell. During the course of the spellcasting, the bearer of the item will feel a small tugging sensation on the item. If no one is in physical contact with the item at the completion of the casting no saving throw for retrieval is required: the spell is an automatic success. If someone is in physical contact with the item, and he rolls a successful saving throw versus spell, the item will not be retrieved.
The item must be within 1 mile per level of the wizard to be retrieved. If the item is outside of this range, the glyphs will still be seen and a general direction of where the item is will be indicated. If the item is not on the same plane as the wizard then no information will be given.
Only the glyph and the characters from the wizard mark are seen, not the item itself. If more than one item is inscribed with the same glyph and six characters, the DM should randomly pick one of the items and give the appropriate result.
The material component is a 500 gp diamond which should be gazed through for the duration of the spell. The diamond disappears at the end of the casting. The item will replace the diamond.

