Anthropomorphization
(Alteration, Enchantment, Evocation)

Range:  0
Components:  V, S, M
Duration:  Permanent (until dispelled)
Casting Time:  3 hours
Area of Effect:  Object touched
Saving Throw:  None

This spell animates one small object of no more than 3 cubic feet in size. The object then takes on a pseudo-life, with a degree of intelligence and the ability to speak and move. If the original object was not flexible, extra flexibility or small limb-like structures form  upon it to allow it movement. Its capabilities aren't strong or powerful enough to allow combat or anything more potent than an unseen servant can accomplish physically. The object has a personality appropriate to its original nature, but never a truly malevolent one (unless the object is a torture device or such). In any case, the object's pseudo-intelligence is never more than 8, but it is capable of carrying on reasonable and witty (dependent upon personality) conversation despite its inability to truly learn new fields of knowledge. The object remains animate unless a successful dispel magic is applied, but the same personality can be re-evoked (along with what pass for memories in the object) with a recasting of anthropomorphization. When determining the nature of an object's personality, think of fantasy and science fiction sources such as The Brave Little Toaster (the story) or Beauty and the Beast (the movie). An intelligent being that has somehow been polymorphed into an object or whose soul is trapped in an object can be spoken to and made "active" using this spell, although they are bound to want to become truly free once more. Secluded or eccentric wizards often have houses full of charming little animated companions, because they really are fun to have around.
The material component is the skull and paw of a naturally deceased and well loved pet (not necessarily the caster's own).

