Terror
(Illusion/Phantasm)

Range:  5 yards per level
Components:  V
Duration:  1 round per 3 levels
Casting Time:  3
Area of Effect:  Special
Saving Throw:  Negates

This is an advanced form of fear. When terror is cast, an invisible ray shoots from the wizard's hand to the target, never missing. A new ray follows each round, unless the wizard undertakes another action. The victim must save versus spell with a -2 penalty or be affected as follows: creatures of 6 HD or less immediately die of fright; those of 6+1-8 HD collapse to the ground for 6 full turns in utter terror, refusing to notice any outside presence except a physical attack (if attacked they fight back in berserk fury); 8+1-10 HD creatures flee in panic for one round per level of the caster, automatically dropping whatever they were holding; creatures of 10+1 HD or greater flee in panic for one round per level of the caster but only have a 25% chance to drop what they were holding.
The wizard can shoot forth one ray for every three levels he has obtained, rounded down. Only one ray can be issued per round. Undead and those creatures with protection against fear are also immune to terror.

