Dreamoore's Eldritch Decagon
(Alteration, Evocation)

Range:  10 yards per level
Components:  V, S, M
Duration:  Special
Casting Time:  1 round
Area of Effect:  One creature
Saving Throw:  1/2

When this spell is cast, the wizard sets up a brilliant array of pale blue dancing rays which forms a decagon between both hands. The spell draws power directly from the psychic winds of the astral and ethereal plane. Once complete, it may fire a 1-foot wide beam of pure magical force every round, and this ray unerringly strikes any single creature or object within 10 feet per level (invisible targets require a to-hit roll versus AC 6, modified by Dexterity, etc.) and inflicts 1d4+1 damage points per level of the wizard, up to 12d4+12 maximum. A successful saving throw versus spell halves damage. These beams may be unleashed from the decagon:
•	Eldritch beam: magic missile energy; affects only animate targets.
•	Impaling force ray: inflicts piercing or impaling damage.
•	Planar force beam: inflicts edged or slicing damage.
•	Spherical force bolt: inflicts blunt or crushing damage.
•	Vibration or shock wave: an ultrasonic bolt which affects only crystal, glass, stone, and other objects vulnerable to vibration damage.
•	Wind blast: as the 3rd-level wizard spell, gust of wind (q.v.), against a single target.
The wizard must concentrate to maintain the eldritch decagon, thus any successful attack against him negates the spell. The material component is a small crystal in the shape of a 10-sided die set inside an iron ring, and a loadstone.

