Conjure Paranimental
(Conjuration/Summoning)(Animal, Elemental (All))

Range:  10 feet per level
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  1 turn
Area of Effect:  Special
Saving Throw:  Negates

This spell is similar to conjure animental. This spell conjures the equivalent para-elemental animal, in short a paranimental. The paranimentals survive in an even more hostile habitat. Thus, they receive 75% greater Hit Dice each than their normal animal counterparts. Thus, a paranimental lion with normally 4+4 HD would now have 7+7 HD. These Hit Dice are used when determining how many Hit Dice of paranimentals are conjured. Leftover Hit Dice which are not sufficient to summon another paranimental are dropped.
The paranimental follows the priest's desires willingly. The priest only has to instruct them and then can leave them to their task. They will fulfill it to the best of their abilities but they are still not able to master their fear of the opposing para-element.
The material components are the priest's holy symbol, a part of the para-element from which he wants to summon the paranimental, and a part of the animal type that he wishes to conjure.

