Blood to Dust
(Necromancy)
Reversible

Range:  60 yards
Components:  V, S, M
Duration:  Permanent
Casting Time:  1 round
Area of Effect:  One creature or 1 cubic yard per level
Saving Throw:  None

The blood to dust spell converts blood instantly to an inert substance (dust). This spell will instantly kill any one creature upon which it is cast. Note that this spell is only effective upon creatures which have blood or which need blood to survive. All undead, constructs (including flesh golems), creatures from other planes, and any other monsters that do not need blood to survive are not harmed by this spell. Casting it upon them will only change their appearance to dried up, mummy-like husks. Further, all creatures with 12 HD or more are immune to this spell. Any creature slain by this spell must first have the reverse of the spell, dust to blood, cast on them before being raised. A heal spell will accomplish the same thing, and a resurrection spell negates the need for either.
When cast at a free standing pool of blood, the spell acts like the 6th-level priest spell transmute water to dust. The spell destroys 1 cubic yard (3 cubic feet) of blood per level of the caster. The reverse of the spell creates 1 cubic yard of blood per level of the caster when cast at an open area.
The material components of this spell are a pinch of dust and a drop of the caster's blood.

