Geysers of Life
(Alteration, Conjuration/Summoning)(Elemental (Water))

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  1 turn
Area of Effect:  Special
Saving Throw:  None

The Magic of Nilrem is a series of humorous spells made in AD&D 2nd-edition format. They aren't intended for game use, but if a DM has a real sense of humour, pertinent game information is included. The following spell is one not normally found in Nilrem's tome: it is actually useful.
This potent spell creatures large cracks in the surface of the ground around the caster out of which gushes water. The number of cracks that appear depends on the preparation time: 2d6 cracks of a maximum of 8 feet in length appears for every 3 days spent in preparation. The cracks (and the water) last for 1d12+3 days for every 3 days the caster spends in preparation. After casting, the cracks gradually appear over a period of 12 hours and the amount of water gushing out reaches its maximum after that time. The water itself is not drawn from the surrounding lands (which would yield little) but from the elemental plane itself. After the spell has run its course, the water trickles to a stop and the cracks disappear soon after. The water created by this spell has a 10% chance of returning to the elemental plane every 60 days causing the normal effects of water loss in any plants or animals that consume it. This effect's chance of occurring decreases by 1% for every level above 20, to a minimum of a 1% chance at level 30. The material component of this spell is a jewelled stave of at least 1000 ceramic pieces in value that is used to mark off the cracks and enough powdered crystal to distribute in even quantity over all the cracks, failure to do so results in spell failure.

