Entomb
(Evocation)(Elemental (Earth))

Range:  10 yards per level
Components:  V, S, M
Duration:  1 turn + 1 round per level
Casting Time:  6
Area of Effect:  One creature of size Large or smaller
Saving Throw:  Negates

This spell is an improved version of encase. When cast, entomb completely surrounds the target in granite. The tomb hinders breathing, blocks vision, and prevents all movement, including somatic and verbal spell components, for the duration of the spell.
If the target saves versus spell, he completely avoids the effects of entomb, as a hollow stone statue roughly his shape appears next to him, collapses in on itself, and disappears. If the target fails his saving throw, he is immediately entombed. The victim will begin to suffocate after _ his Constitution score in rounds (round up). Thereafter, a successful Constitution check each round with a cumulative -2 penalty will postpone damage for an additional round. After the first failed check, the victim suffers 1d6 damage each round until dead.
A victim may attempt to break free of his tomb. Breaking free requires the entire round and a successful bend bars/lift gates roll with a -1% penalty per level of the caster. In addition, suffocation weakens the victim such that he loses 1 point of Strength each round he suffers suffocation damage (his Strength cannot fall below 1, however), which will lower his bend bars/lift lates percentage.

The granite tomb will crumble after suffering 25 points of damage plus 2 points per level of the caster. For damage purposes, treat the tomb as having an Armour Class of 0. Any attack that damages the casing has a 25% probability of wounding the victim within; divide the damage equally between the tomb and the victim. In addition, the victim automatically incurs all damage above the amount required to destroy the tomb.
A successful dispel magic will immediately remove the tomb. The material component for this spell is a fist-size piece of granite.

