Blood Burn
(Alteration)

Range:  40 yards
Components:  V, M
Duration:  4 rounds
Casting Time:  2
Area of Effect:  One creature
Saving Throw:  1/2

By means of a blood burn spell the caster is able to make a creature's blood boil. Creatures without blood are immune to this effect.
On the first round of the spell, the blood becomes warm and the creature feels uncomfortable and feverish. During the second through fourth rounds, the blood increases temperature until it is burning internal organs. Note this is treated as fire for resistance and regeneration purposes.
Damage is as follows:
round 1: no damage;
round 2: 1d4 HP damage;
round 3: 2d4 HP damage;
round 4: 4d4 HP damage.
The material components for this spell are a drop of blood and a pinch of sulphur.

