Aura of Panic
(Illusion/Phantasm)

Range:  0
Components:  V, S
Duration:  1 round per level
Casting Time:  7
Area of Effect:  20-foot radius
Saving Throw:  Special

This spell creates a 20-foot radius of fear around the caster. Any creature who enters this area must save versus spell or flee in blind terror for 2d4 rounds. Creatures affected have a 75% - 5% per level (minimum 25%) chance that they will drop whatever they are carrying. Any creature prevented from fleeing will fight as a berserker whomever is restraining them. A new saving throw is required each round spent in the aura.

