Twilight's Dark Hand of Magic
(Enchantment/Charm, Necromancy)

Range:  10 yards per level
Components:  S, M
Duration:  2 rounds per level
Casting Time:  5
Area of Effect:  One person
Saving Throw:  Negates

Twilight's dark hand of magic is a vastly more powerful form of the spells charm person and domination. Unlike the former spells, Elves and Half-Elves don't have any more resistance against the dark hand than anyone else. Like domination, the caster can control the person affected. Unlike any previous charm, the affected person can still cast spells, but only when the caster tells him to do so.
With the saving throw, the victim gets an initial saving throw versus death magic, modified as below. He also gains another saving throw whenever the controlling spellcaster demands an action which would probably lead to the death of the victim, or to someone dearly loved by the victim. Modifications are as follows:
Add the level, Intelligence, and Wisdom of both caster and victim together. Compare the two. If, after all modifications, the caster's total is equal to or lower than that of the victim, then the victim gains a bonus to his saving throw. Otherwise, the victim has a penalty.

	Total	Saving throw
	difference	bonus or penalty
	up to -9	+4
	-8 to -6	+3
	-5 to -3	+2
	-2 to 0	+1
	+1 to +3	+0
	+4 to +7	-1
	+8 to +11	-2
	+12 or more	-3

The victim also gains a Wisdom bonus, offset by the Wisdom bonus possessed by the caster - thus, if the caster has an 18 Wisdom and the victim has a 12 Wisdom, then that is a penalty of -4 to the saving throw, reflecting a struggle of wills.
This spell can be made permanent, without any threat of loss to the caster's Constitution. The material component of this spell is a dark crystal.

