Darklight's Haywire Hands
(Conjuration)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  3
Area of Effect:  1 yard per level
Saving Throw:  Negates

This spell causes multiple twisting strands of thin wire to project from the caster's hands. Each strand consists of around ten wires, all tangled around each other. Up to ten strands can be conjured, one per three levels of the wizard, and each can be directed at individual targets within range and all within an arc of 60? in front of the wizard. A strand will fan out upon striking a target, whipping and twisting around any solid objects to entangle the victim. Multiple strands can be targeted on the same victim as well. A target gets one saving throw versus breath weapon per strand, and if it succeeds, they manage to leap free or remain basically unhindered. A failed saving throw results in the victim becoming horrendously tangled in the strands. A bend bars roll (at +10%) is needed to escape, but multiple strands incur a -10% penalty per extra strand upon the roll. The strands can be cut with difficulty, each strand requiring 2d4 rounds in order to be sawn in two. The wire lasts until cut, at which point it winks out of existence with a "sproing" sound.
The material component is a highly twisted bit of steel or iron wire.

