Slippery like Water
(Alteration)(Elemental (Water))

Range:  0
Components:  V, S
Duration:  1 round per level
Casting Time:  8
Area of Effect:  Creature touched
Saving Throw:  None

The recipient of the spell and a maximum of 25 pounds of his equipment turn into a liquid form, which is still recognizable. The recipient becomes very slippery (no wrestling, overbearing, or other such attacks allowed), he gains an effective AC 0 (not cumulative with anything else) and a 24 MV. He is unable to support anything solid (weapons, equipment, items fall to the ground) and no spellcasting is allowed. If the recipient enters any other large liquid in this form he is almost indistinguishable (spotted only by a successful Wisdom check), but he still must breathe normally.
Upon returning to his original form, he must pass a system shock or fall into a coma for 1d4 turns.
Another spell researched by my water priest, Etrigan of Vanadi (a Tyrian).

