Alpha's Lightningarmour
(Abjuration, Evocation)

Range:  0
Components:  V, S, M
Duration:  3 rounds per level
Casting Time:  1 round
Area of Effect:  Creature touched
Saving Throw:  None

The subject of this spell cannot be wearing metal armour of any sort, nor carrying a metallic weapon larger than a shortsword. Bracers are permissible. The creature touched is completely protected from electrical damage of any sort so long as the spell is in effect. This protection is not absolute, having a maximum absorption of 10 points of electrical damage per level of the wizard. Damage is absorbed by the lightningarmour after saving throws and any other protections have been taken into account.
A creature under the effects of this spell carries a negative electrical charge, and skin-to-skin contact with another creature will cause 1d4 electrical damage with no saving throw, as will contact through a conductor. Anyone striking the protected creature with a conductive object must save versus paralysation at +1 or drop the object due to temporary numbness in the member holding the weapon. Those within 5 feet of a character with this spell in effect may catch a faint scent of ozone and feel their hair standing a bit on end. The material component of this spell is a bit of copper wire and glass thread wrapped in clay.

