Cure Critical Wounds [2]
(Necromancy)(Healing)
Reversible

Range:  0
Components:  V, S
Duration:  Permanent
Casting Time:  9
Area of Effect:  Creature touched
Saving Throw:  None

This spell is a more potent version of cure serious wounds. The spell cures (or causes) 5d8+8 HP per application. Otherwise, this spell is the same in all respects as cure light wounds. This spell replaces the cure critical wounds from the Player's Handbook.

