Skulkskin
(Illusion/Phantasm)

Range:  0
Components:  S, M
Duration:  1 turn per level
Casting Time:  1
Area of Effect:  Creature touched
Saving Throw:  None

Similar to the effect of the skulk's renowned ability, this spell enables the recipient to change colour so as to blend with his background; however, unlike the skulk's ability, it changes not only the skin colour, but the colour of any items worn or carried also. The chance of successfully hiding depends on the activity of the recipient, as shown on the following table:

	Movement Rate	Chance of Success
	0 (stationary)	80% + 2% per level
	Up to 1	60% + 2% per level
	Up to 3	40% + 2% per level
	Up to 6	20% + 2% per level
	Faster	2% per level

The recipient may attack without ruining the spell, and will surprise on a 1-4 in 6 if successfully hidden from view. Once seen, a creature cannot successfully hide from an observer until first moving out of its line of sight. Note that chances to detect invisibility (see the Dungeon Master's Guide, page 60) apply against this spell. The material component is a bit of skin from a colour changing creature (such as a chameleon, troglodyte, skulk, pseudo-dragon, etc.).

