Improved Armour
(Conjuration)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  3 rounds
Area of Effect:  Creature touched
Saving Throw:  None

This spell is identical to the 1st-level armour, although it provides its wearer AC 2. The improved armour lasts until dispelled or until it has received 16 HP + 2 HP per level of the wizard worth of damage.
Note: The armour does not absorb damage nor is it ordinarily visible. It will work with a shield (fighter/mages only), Dexterity bonuses, and other magical protection devices, like rings of protection and cloaks of protection, although it will not protect a creature wearing artificial armour. Artificial armour includes all manufactured armours, but does not include skin or hides that are a natural part of the creature to be protected.
The material component is a small piece of finely cured blessed leather which the wizard must rub all over his body while casting. Note: the leather is reusable.

