Strengthen Elemental
(Alteration, Conjuration/Summoning)(Elemental (All), Paraelemental (All), Summoning)
Reversible

Range:  10 yards per level
Components:  V, S, M
Duration:  Special
Casting Time:  5
Area of Effect:  Special
Saving Throw:  Special

This spell strengthens any and all elementals and paraelementals conjured by the caster; it affects lesser, standard, and greater elementals. This spell may be cast in one of two ways; its reverse may be cast in only one way. Only one type of elemental (earth, for example) or paraelemental (silt, for example) may be affected per casting of this spell.

If cast immediately before conjuring elementals, all 1s rolled in calculating their hit points are rerolled until another number results. For example, the priest casts strengthen elemental and follows it with conjure lesser elemental. After determining that two 4 HD elementals will appear, the DM rolls 6, 5, 2, and 2; then 7, 4, 1, and 3. He rolls again and obtains a 5. The resulting elementals have 15 and 19 HP (6+5+2+2 and 7+4+5+3), respectively. In addition the elementals attack with a +1 to-hit and damage until their service is fulfilled (they are destroyed, dismissed, or the conjure spell expires). The priest must begin the conjuring spell the round immediately after casting this spell. Should he fail to initiate the conjuring during the following round, or should he fail to complete the conjuring (because he takes damage, for example) this spell is wasted.
The second method of casting is to cast this spell on elementals that have already been conjured. If cast in this manner, strengthen elemental only confers a +1 to-hit and damage on the target elemental. For this version of the spell, the caster may choose up to 1 elemental per 3 experience levels; all elementals must be of the same type and be within 20 yards of each other. This version of the spell lasts for 1 turn + 1 round per level and has no effect on elementals currently under the effects of the first version of this spell.
The reverse, weaken elemental, imposes a -1 to-hit and damage on target elementals. As above, the caster may choose up to 1 elemental per 3 experience levels; all elementals must be of the same type and be within 20 yards of each other. This version of the spell lasts for 1 turn + 1 round per level. Elementals are permitted a saving throw to avoid these weakening effects.
The material component for this spell is a small bit of the elemental's element (for example, the caster's breath when strengthening air elementals). The material component for the reverse is a small bit of the element opposed to the target elemental's native plane (water for a fire elemental, rain for a magma paraelemental, etc.).

