Sting
(Alteration, Evocation)

Range:  50 yards per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  2
Area of Effect:  One magical dagger
Saving Throw:  None

This spell requires a dagger, +1 as a component. The spell causes the dagger in question to disappear and attack the victim for the duration of the spell. The dagger attacks as a fighter of a level equal to that of the wizard, including attacks per turn and so on. The dagger does not get its magical bonus to attack, unless a dagger better than +1 is used (+2 = +1 to attack, +3 = +2 to attack, etc.). Sting however does negate the use of a shield, if the victim has one.
A dimension door, astral spell, blink or other location blinking spell or spell-like effect will successfully avoid the sting. The wizard need not concentrate on the spell for the dagger to attack. The dagger is consumed by the spell.

