Salt to Flesh
(Alteration)(Elemental (Earth), Paraelemental (Silt))
Reversible

Range:  10 yards per level
Components:  V, S, M
Duration:  Permanent
Casting Time:  5
Area of Effect:  One creature
Saving Throw:  Special

The salt to flesh spell turns any salt into flesh. If the salt was originally living, this spell restores life and possessions provided a successful system shock roll is made. Thus, any creature transformed into salt can be restored to flesh regardless of size. When cast upon ordinary salt, the caster can affect a volume of 10 cubic feet per level. In this case, the flesh is inert and lifeless.
The reverse, flesh to salt, turns flesh of any sort into salt. All possessions are converted to salt also. The victim is allowed a saving throw versus polymorph to resist the effects of this spell. If the target is currently suffering from dehydration, he suffers a -1 penalty to his saving throw roll for each day of dehydration (to a maximum of -4). Failure means that the victim is immediately turned into a statue of salt. As with flesh to stone, any statue created by this spell is subject to breakage or weathering; however since salt is more fragile than stone, the resulting statue is more susceptible to these threats.
Salt statues are especially susceptible to liquids and blowing sand. Any statue exposed to at least one gallon of liquid or prolonged exposure to blowing sand in excess of 20 miles per hour suffers damage per the following table, and the victim, once restored to flesh, appears as if mutilated by acid. The DM rolls 1d4 and modifies the roll depending upon the type of damage. For water damage, the DM modifies the roll by adding 1 for every gallon of liquid. For wind damage, the DM adds 1 for every 20 miles of wind speed multiplied by the number of hours exposed. For example, a salt stature is exposed to a sand storm with 40mph winds for 3 hours. The DM rolls 3 on 1d4, modifies the roll by +6, and consults the following table for the effects under 9. The victim, if returned to flesh, permanently loses 5 points of Charisma and 9 HP. As can be seen, the effects are cumulative.

	Modified
	D4 Roll	Effects
	1-4	Restored individual is horribly scarred, Charisma reduced by 5 points (cannot be reduced below 1). This damage can only be healed by regenerate, wish, or similar magic.
	5-9	Restored individual permanently loses hit points equal to the modified roll (but cannot be reduced below 1 HP). This damage can only be healed by regenerate, wish, or similar magic.
	10-14	One of the victim's limbs is unusable; the DM randomly determines which, using 1d4 (1: left arm; 2: right arm; 3: left leg; 4: right leg). This damage can only be healed by regenerate, wish, or similar magic.
	15+	Restored individual is dead. He can be brought back to life with resurrection, wish, or similar magic. Note: raise dead will not work since the body will not be whole.

The material component is a small statue carved from salt.

