Malta's Pattern Transport
(Alteration)

Range:  0
Components:  V, S
Duration:  Instantaneous
Casting Time:  1 turn
Area of Effect:  Special
Saving Throw:  None

With this spell, the wizard can move himself and other materials from one pattern to another pattern. The two patterns must have the same image and the destination pattern must be at least as big in radius as the source pattern. Both patterns must be known to the wizard (current locations) and they must be laid flat. The destination pattern must not be supporting any object (even partially). The destination pattern must also be uncovered such that there is room for the incoming creatures or objects.
If all of the above conditions exist, then casting the spell will transport the wizard and any objects or creatures which are completely supported by the source pattern to the destination pattern. All objects transported will end up on the destination pattern at the same ratio of distance to the edge as on the source pattern. That is, if an object is halfway from the centre to the edge on the source pattern, then it will be halfway from the centre to the edge on the destination pattern (regardless of the size of the destination pattern).
An object is considered to be completely supported by the pattern when its weight is supported by the material inscribed in the outer circle of the pattern or by something which is itself completely supported. That means that a person held in the air by another will be transported only if the holder is completely supported. Flying creatures must not be flying at the time of transport.
To cast the spell, the wizard must stand in the centre of an undamaged pattern and cast the spell. In the first round of the casting, the pattern will begin to glow (each colour of the pattern will emit its own colour). Over the next eight rounds, the pattern brightness will increase to approximately the same as outside on a sunny day. As the last word of the spell is stated, the brightness of the pattern doubles and all completely supported objects or creatures are transported to the destination pattern.
If the destination pattern is not available (see above), then the transported objects or creatures are returned to the source pattern after one second (and the source pattern's saving throw is at -4). The source pattern is subjected to some heat and other energies in the course of the transport. These energies cause the source pattern to make a saving throw or be damaged (a single crack or burn mark will alter the pattern and render it unusable). The destination pattern is not subjected to the same amount of energy, so it does not need to make a saving throw.
The lighting conditions at the destination pattern do not change, so the transported creatures will have to adjust to the current lighting (1d2 rounds, depending on lighting).
Some notes:
•	Tossing a rug over an inlaid pattern prevents incoming transports.
•	Rolling up a rug or cloth pattern prevents incoming and makes it easier to transport the pattern.
•	The only bi-directional patterns are exactly the same size (hence the pattern Image spell).
•	The wizard must remain in the middle for all of the casting, but creatures or objects also transported only have to be on the pattern in the last seconds.

