Superior Elemental Wall
(Alteration, Evocation)(Elemental (All))

Range:  10 yards per level
Components:  V, S, M
Duration:  1 turn + 1 round per level
Casting Time:  6
Area of Effect:  Special
Saving Throw:  None

This spell allows the caster to create a stationary wall composed of material from his elemental plane of worship (templars may cast this spell in any form). As with the other elemental wall spells, superior elemental wall covers a 20-foot-square area per level (the thickness varies depending on the element); this area may be arranged in any manner to form a rectangular wall, as long as neither dimension falls below 5 feet. While this set of spells share common characteristics, such as duration and area of effect, the wall's specific properties differ based on its composition.

	Element	Properties
	Air	Creates a wall of poisonous gas that is 20 foot thick. Treat as a cloudkill (page 166, Player's Handbook), except that the vapours from a superior air wall are so toxic as to slay creatures with less than 5+1 Hit Dice, cause creatures with 5+1 to 6+1 Hit Dice to roll saving throws versus poison with -4 penalties or be slain, and creatures up to 7 Hit Dice (inclusive) to roll unmodified saving throws versus poison or be slain. Those saving versus poison and those above 7 Hit Dice must leave the cloud immediately or suffer 2d6 points of poison damage each round while in the area of effect (no saving throw allowed).
	Water	Creates a wall of steam that is six inches thick. Any creature passing though a superior water wall suffers 6d8 points of damage plus 2 points per level of the caster. In addition, a saving throw versus spell is required; failure indicates that the creature is blinded for 1d4+1 rounds after leaving the wall. Attacks made through the wall are made with a -2 penalty.
	Fire	Creates a wall of flames that is only inches thick. Treat as a wall of fire (page 225, Player's Handbook), except creatures within 10 feet of the side that radiates heat suffer 4d4 points of damage, and those within 20 feet suffer 2d4 points of damage. A superior fire wall inflicts 8d4 points of damage plus 2 points per level of the caster to any creature passing through it.
	Earth	Creates a wall of stone that is 1 inch thick per level of the caster. Unlike the other versions of this spell, a superior earth wall is permanent unless destroyed. Treat as a wall of stone (page 173, Player's Handbook).

The material component is a bit of the element (air, water, fire, earth) of which the wall is composed.

