Dheryth's Energy Cloak
(Abjuration, Evocation)

Range:  0
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  1 round
Area of Effect:  The caster
Saving Throw:  None

This spell makes the wizard seem to be inside a varicoloured, shifting aura of light. He is totally immune to any and all spells and powers which deal out damage using pure energy, like for example energy lance (q.v.), xag-ya, or laser rays, and has a magic resistance of 40% + 1% per level of the wizard versus "force" spells, like for example wall of force or the various Bigby spells. Unfortunately, if the force spell is above fourth level, both the force spell and the energy cloak are negated if the resistance roll is made.
Damage from impure sources of positive energy (eg. electricity and fire) is reduced by one point per level of the wizard per round, up to a cumulative maximum of 5 times the wizard's level in protected points.
Any successful attack by a source of negative energy has the following effects:
•	Both the negative attack and the energy cloak are negated.
•	Both the cloaked wizard and the attacker take 3d10 points of damage (no saving throw, magic resistance, or other protection). The attacker is only damaged this way if the negative attack was delivered by touch (of body, wand, or melee weapon). Otherwise, see the next effect, below.
•	Everyone not in physical contact with the cloaked wizard takes 3d10 points of damage minus 1 per foot of distance to the cloaked wizard.
The material component for this spell is a small shield.

