Sanh's Improved Ray of Light
(Evocation)

Range:  6 yards + 1 yard per level
Components:  V, S
Duration:  Instantaneous
Casting Time:  2
Area of Effect:  One creature
Saving Throw:  Negates

This spell is a more powerful version of Sanh's ray of light. If a saving throw versus death magic is failed, the victim suffers 1d4 points of damage per level of the wizard. A fumbled saving throw results in the victim being permanently blinded in one eye and dazzled for 2d6 rounds (-2 on all rolls).
As per the 1st-level version, Sanh's improved ray of light is basically a laser beam. The colour is chosen by the wizard, but multichromatic light, such as sunlight, cannot be duplicated. Since the beam itself is not magical, magic resistance has no effect against this spell.

