Alpha's Elemental Form
(Alteration)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  1 turn
Area of Effect:  Creature touched
Saving Throw:  None

Use of this spell enables the wizard to transform the matter of a creature's body into the stuff of a particular elemental plane. The elemental form enables the character to engage in normal combat with an elemental of the same or opposite form (i.e., water would allow combat versus water or fire elementals), or an elemental creature, without needing a magical weapon to hit. It also provides protection versus the same element as if a ring of warmth (+2 on saving throws, -1 per die of damage, regenerate 1 HP of elemental-caused damage per turn). The subject can also exist without danger on the appropriate elemental plane, and can move normally there. It does not empower the subject with perceptions not normally possessed (for example, seeing through the rock of elemental earth), but it does prevent elemental damage. A character possessing a ring of elemental command who assumes elemental form of the same type gains the cumulative effects of both, and is empowered with senses on the appropriate plane as if in normal air.
If this spell is cast on the prime material, the spell will last 1 turn per level of the wizard. If cast on the appropriate elemental plane, or in the border ethereal of that plane, it will last 12 turns per level. If cast while on an elemental or para-elemental plane different from the form assumed, start with the base of 12 turns per level and halve the duration for each plane removed. An elemental form in opposition to the plane the wizard is on (air versus earth, fire versus water) cannot be assumed at all.
The material component is a small amount of the appropriate element on hand (a handful of clay or earth or a torch flame will suffice).

