Lifeforce
(Alteration, Invocation)(Combat)

Range:  90 yards
Components:  V, S, M
Duration:  Permanent
Casting Time:  8
Area of Effect:  The priest and one target creature
Saving Throw:  None

Through the use of this spell, the priest is pitting his life force against that of the target creature. This is the pure confrontation of the two beings' wills to live. Both combatants roll 1d20, adding the result to their current hit points. This can be modified by bless, chant, prayer, a ring or cloak of protection, a luckstone, a luck sword, wisdom bonuses, etc.
If the target creature's total is less than half the priest's total, the target creature is overwhelmed and dies (in this case, the priest suffers fatigue equal to half the target's roll in hit points). If the target creature's total is less than the priest's total but more than half the priest's total, the target is stunned for 2d4 rounds (-5 to Armour Class, initiative, saving throws, to-hit and damage rolls), and the priest suffers fatigue equal to the difference in hit points. If the target's total is more than the priest's, the priest dies and the target suffers fatigue damage equal to the difference in hit points. Fatigue is recovered at a rate of 1 HP per round. The material components for this spell are the priest's holy symbol, a pair of ivory six-sided dice (worth at least 200 gp) and a drop of the priest's blood.

