Striking [1]
(Alteration, Enchantment)(Combat)

Range:  0
Components:  V, S, M
Duration:  4 rounds per level
Casting Time:  4
Area of Effect:  The caster's weapon
Saving Throw:  None

When striking is cast, it causes the caster's weapon to become enchanted to do double normal weapon damage when it strikes. For example, a dagger would do 2d4/2d3 instead of 1d4/1d3, while a two-handed sword would do 2d10/6d6. Any plusses to the caster's to-hit and damage rolls are not doubled, only the basic weapon damage is. Bonuses, if any, are added afterwards.
If this spell is cast upon a weapon created by a conjured weapon spell, there will be an additional +1 bonus to all to-hit and damage rolls. The weapon then counts as a + (caster's level/4) weapon for purposes of special defense (round fractions down).
The material component for this spell is the caster's holy symbol, which passes the enchantment to the weapon, while the caster invokes the blessing of the warrior god.

