Possess Animal
(Enchantment/Charm)(Animal, Charm)

Range:  100 yards + 10 yards per level
Components:  V, S
Duration:  3 turns + 1 turn per level
Casting Time:  3 rounds
Area of Effect:  One natural creature
Saving Throw:  Negates

By use of this spell, the priest is able to project his spirit into that of an animal, forcing the creature to behave according to his will. The creature must be a normal creature and have fewer Hit Dice than the priest. The animal is allowed a saving throw versus spell and, if successful, the spell has no effect. Once the animal is possessed, the priest can cause it to do anything within its ability, regardless of the consequences to the animal. However, for every hit point of damage suffered by the animal, the priest suffers half a hit point of damage. In addition, should the animal die while under the control of the priest, a system shock roll must be made. If the roll is failed, the priest also dies. While controlling the animal, the priest's body enters a catatonic state. If the body is disturbed or moved, the spell is disrupted. The material component for this spell is a holly leaf and some hair from the animal.

