Shadowfire
(Alteration, Invocation/Evocation)

Range:  10 yards + 10 yards per level
Components:  V, S, M
Duration:  1 turn + 1 round per level
Casting Time:  3
Area of Effect:  20-foot radius
Saving Throw:  Special

Shadowfire combines fireball and darkness, 15-foot radius. The spell creates an immobile area of darkness, 20 feet in radius. The instant after the spell is cast, the darkness is filled with rippling black fire, doing 1d4 points of damage per level of the wizard, to a maximum of 10 dice. A saving throw is allowed for half damage, but not to ignore the darkness. The damage only occurs on the first instant, not in subsequent rounds. Unlike a fireball, the flames do not adjust to fill thier maximum potential volume. The material component is a lump of coal.

