Detect Magic II
(Divination)

Range:  0
Components:  V, S
Duration:  3 rounds per level
Casting Time:  2
Area of Effect:  60-yard + 20-yard per level long path, 20 yards wide
Saving Throw:  None

This spell is just like detect magic except that it is more sensitive, has a longer area of effect (60 yards for detect magic), and that the wizard is be able to determine accurately what kind of magic (alteration, divination, conjuration, etc.) is in effect if the magic is within 60 yards + 10 yards per level. This spell will not blind, hurt, etc., anyone. If in an area of extreme magic, the wizard will simply know that stronger magic is in effect.

