Sarius' Mage Ward
(Alteration, Enchantment)

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  1 round
Area of Effect:  One amulet
Saving Throw:  None

This spell is used to create a magical amulet which, when worn or possessed by a creature, will cause all spells cast by the amulet's creator to affect the creature with different variables of power. All defensive or beneficial spells will have a +2 (on any applicable die or 10% if a percentage die) bonus applied to durations, areas of effect, ranges, or any increases in which the bonus would benefit the creature. All attack or detrimental spells from the wizard would apply with a -2 (or -10%) penalty applied to their operation against the creature. For example, if the wizard accidentally caught an ally (in possession of his mage ward) in the area of effect of his fireball, the creature would have his needed saving throw reduced by 2 and all damage dice against the creature would suffer a -2 penalty, possibly negating the effect on that creature.
Also, having the amulet in their possession (knowingly or unknowingly, but not forcibly against their will) a creature's base magic resistance will automatically be reduced by 2% per level of the wizard (at the time of the ward's creation). Possession is considered to be within 2 inches of the creature's body.
The amulet may also be used to negate any portal or device protections created or cast by the wizard for a one round period. After 10 uses of this nature the amulet crumbles to dust. The material component of this spell is 10 gp weight of platinum, and a special mould made of wax and a crushed sapphire worth at least 500 gp. Once molten, the platinum is poured into the mould and then the spell is cast on the cooling metal. Note that the amulet does not have to be any certain shape, and can later have gems (whether magical or not) mounted into it through shaping or settings made at the time of moulding, but the amulet must not be injured by this or 1d6 of the charges will be used.

