Channel Item
(Enchantment, Invocation)

Range:  Special
Components:  V, S, M
Duration:  Permanent
Casting Time:  1 hour
Area of Effect:  One rechargeable magic item
Saving Throw:  Special

This spell is used to recharge any item which was initially created by the use of an enchant an item spell, such as magical rings, gems, rods, staves, and wands; but not limited to such.
The wizard must be fully rested and not engaged in any physical activity to cast this spell. Usually, most wizards try to find a secure area since the result of spell failure can be deadly. He first cast this spell over the item, in the process opening up a channel between him and the magic item to be recharged, taking one round to initiate the channel. At this time, the total possible charges an item may contain may be discerned by casting identify at this time with a modifier of +10% added onto his normal chance of success. Then, the appropriate spells must be cast into the item to bring about its recharging. While the spells needed for various items are too large to be listed, it can be assumed that a spell which the item imitates is able to recharge the item (spell research can aid in gaining more knowledge of this subject).
At the end of the recharging session (or at least before the channelling effect ends due to the casting time limitations) the wizard must "close" the item's channel. This requires a successful saving throw versus spell modified by +1 for every level of the wizard and -1 for every spell cast into the item which did nothing to recharge it. A failed saving throw means that none of the spells cast into the item had any recharging affect. If the wizard is physically attacked or the spell disrupted during the recharging period the wizard must make an unmodified successful saving throw versus spell, with a successful saving throw indicating the entire process has been merely cast for naught and a failed saving throw indicating that the magic item explodes for a magical blast effect in a 10- to 60-foot radius doing damage equal to 1d4 points of damage per charge the item currently contains (save versus spell for half damage). The item in question (unless of artifact or relic status) is irrevocably ruined in the explosion. The material component of this spell is a small gold funnel worth at least 100 gp value, which is destroyed in the casting of the spell.
The source of this spell is the Telnorne Mageocrat.

