Hellfire [1]
(Necromancy)

Range:  100 leagues
Components:  V, S
Duration:  Special
Casting Time:  9
Area of Effect:  One person
Saving Throw:  None

The victim of a hellfire spell bursts into flame. Damage from the spell is 2d4 per round until the victim falls to 0 HP. At that point, the damage becomes even more severe, being 1 energy level per round. If all energy levels are drained, then the victim becomes a half-Strength wraith under the control of the caster. There are several ways to stop or extinguish a hellfire: wish, limited wish, and remove curse; limited wish and bless; or remove curse, bless, and any cold- or ice-related spell or attack capable of inflicting 6d6 or more HP of cold damage.
Note: Resistance or immunity to fire reduces hellfire damage to 1d4 per round but does not slow the energy drain once it begins. Victims take no cold damage while under the effect of a hellfire spell.

