Sand Storm
(Alteration)

Range:  60 yards
Components:  V, S, M
Duration:  1 turn + 1 round per level
Casting Time:  4
Area of Effect:  50-foot radius
Saving Throw:  Special

This spell creates a sand storm from any convenient source of sand, gravel or loose topsoil in the area of effect, which may be used either defensively or offensively. In its defensive capacity, the sandstorm may be used as a cloak for an escape or as a means of blocking pursuit. In an offensive capacity, it may be centred on one or more persons and have effects on them. The degree of the storm created is variable, based on a 1d20 roll on the table below. For every 3 levels of the wizard casting the spell, the wizard may add or subtract a 1 modifier. Unless noted as such, there is no saving throw for effects.

	D20 Roll	Type of Storm	Effects
	01-04	Light	Obscured vision, 3/4 movement rate
	05-12	Moderate	Obscured vision, 1/2 movement rate, 1 HP per round damage
	13-17	Heavy	Obscured vision, 1/2 movement rate, 1d4 HP per round damage
	18-19	Turbulent	Obscured vision, 1/4 movement rate, 1d6 HP per round damage, save versus death magic +2 or choke on dust, etc. for 1d10 damage extra (roll each round until the saving throw is made)
	20	Extreme	Obscured vision, _ movement rate, 1d8 HP per round damage, save versus death magic or choke on dust, etc. for 1d10 damage extra (roll each round until the saving throw is made), save versus spell or be blinded (save once)

Note that any man-sized or smaller flying creature is downed by a heavy storm, large creatures are downed by a turbulent storm and gargantuan creatures are downed by an extreme storm.
The material component of the spell is a handful of fine sand which is blown off the hand in the direction in which you wish the sand storm to rise.

