Darklight's Redstar
(Evocation)

Range:  100 yards + 20 yards per four levels
Components:  V, S
Duration:  Instantaneous
Casting Time:  2
Area of Effect:  One creature
Saving Throw:  None

This spell creates a red, starlike ball of energy in the wizard's outstretched hand, which darts out at the specified target as a magic missile. It does 2d12 points of damage (+1 HP per level of the caster). It will dispel the spells armour, shield, wall of force, minor globe of invulnerability, and, at the DM's option, other spells. If the redstar hits such a spell, it will be weakened and only deal 1d6 points of damage to the (formerly) protected creature. When struck by an unweakened redstar, a spellcasting creature must save versus paralysation at -4 or immediately forget (and must re-memorise) 2d4 randomly determined spells in memory.

