Sonoric's Magic Tracker
(Divination)

Range:  Special
Components:  V, S, M
Duration:  1d4 rounds + 1 round per level
Casting Time:  3
Area of Effect:  20-foot radius sphere
Saving Throw:  None

With this spell, the wizard is able to illuminate the tracks of any being of which he has a some item that was in contact with the being a number of turns equal to the wizard's level previously. The item could be anything from a shirt, to a scrap of hair, or drop of blood. The tracks are only visible to the wizard, and only tracks within the area of effect are visible.
The spell only illuminates tracks within the spell's area of effect (which moves with the wizard), and will only illuminate tracks made on a solid surface (i.e., if the being being tracked took to flight, or dove into water, the trail would end there). However, if the wizard is able to reach the spot where the trail was resumed (i.e., the being being tracked wades out of a river at a certain spot), the wizard may resume tracking.
It is up to the wizard to determine which direction leads to the most recent tracks (i.e., which are coming and which are going), although the spell does illuminate a "footprint" of the being which is being tracked. The spell will allow the wizard to track the being if it climbed walls, and even if it tried to obscure its path, by throwing dirt over it. Objects over 3 inches thick covering the path, however, do obscure it.
The material component of the spell is some thing which had been in contact with the creature to be tracked, up to the wizard's level in turns previously. Once the spell is cast, the wizard need not carry the item with him.

