Turn Undead [1]
(Necromancy)

Range:  0
Components:  V, S
Duration:  1d4 turns + 1 turn per level
Casting Time:  1
Area of Effect:  2d6 undead
Saving Throw:  Negates

By means of this spell, a necromancer (and no other wizard) can turn undead as a priest of equal level. If the caster uses holy or unholy water, the undead are not allowed saving throws, otherwise the turned creatures are allowed saving throws versus spell to resist the urge to turn. Disintegration is also possible, but an evil wizard cannot gain control over the undead as an evil priest could: this spell always turns.

