Kll'Rkh's Animal Assistant
(Enchantment)(Cosmos)

Range:  Special
Components:  V, S, M
Duration:  Special
Casting Time:  3 hours
Area of Effect:  One animal
Saving Throw:  None

This spell can only be cast by druids. The druid seeks one animal of Intelligence 2-6 that inhabits his guarded lands. He can then befriend the animal and make it to agree to become his assistant.
The druid must converse with the animal and persuade it to help him. He can then assign it specific tasks, always according to its Intelligence. The animal will carry the assignment out, as best as it can. Animals with high enough Intelligence may, at the DM's discretion, offer their permanent services to the druid if the reason is well justified (such as watch over a critical place of the guarded lands). Examples of assignments are:
•	The animal must guard an area for a specified period of time, during the druid's absence.
•	The animal must investigate an area and then report back to the druid.
•	The animal must guard a specific individual until a specific condition is met (he fulfils a task, a period of time passes, etc.).
•	The animal must accompany the druid until he releases it.
The druid must burn various herbs and incense for three hours, while he calls upon a member of the wanted species to come to him. At the end of the casting time the animal comes and then the druid converses with it. A saving throw versus spell determines the success (if it fails, the animal obeys the druid).
If the reasons for the summons do not further the druid's ethos, the spirit of the land may look with disfavour upon the druid (for example, summoning the animal only to kill and eat it).
In addition to the herbs and incense required, the druid must also make a sacrifice of a valuable item during the casting. This includes anything of value, be it a ceramic coin or a fruit of health. The item may have a value proportionate to the importance of the assignment, although this is not strictly necessary. This spell was designed for the Dark Sun campaign world.

