Plane Shift
(Alteration)

Range:  0
Components:  V, S
Duration:  Permanent
Casting Time:  1 round
Area of Effect:  Special
Saving Throw:  Negates

This spell is similar to the 5th-level priest spell plane shift. The caster can shift up to seven other people with himself to another plane, or can attempt to use it in combat against an unwilling target. If used in combat, a successful to-hit roll is required and the target also gets a saving throw against spells to avoid the effect. The spell only shifts to an adjacent plane. For example, if cast from the prime material one can only go to the astral or the ethereal. If cast from the astral one can go to any of the outer planes, but only to the uppermost layer. Further, unless the caster has actually been to the plane or has scried it, the arrival point will be random. If the caster has been to or scried the desired location on the plane, the arrival point will be 0-99 miles from the desired location (this applies when plane shifting home as well).

