Alpha's Rainbow Beam
(Evocation)

Range:  10 feet + 5 feet per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  2
Area of Effect:  One creature
Saving Throw:  Negates

This spell draws upon the power of the quasi-elemental plane of radiance and brings forth a beam of pure light. The colour of the light making up the beam is normally randomly determined by a roll of a 1d8. However, the wizard has a chance equal to 5% per level of being able to select the colour of the beam (the wizard may not select a multi-hued beam. Such occurs only as the result of an aberration in the magic). The colours of the beams are as follows:

	D8 Roll	Colour of Beam
	1	red (cold)
	2	orange (heat)
	3	yellow (acid)
	4	green (poison)
	5	blue (electrical)
	6	indigo (holy water)
	7	violet (force)
	8	multi-hued beam -
		roll twice, ignoring eights

The beam does a base of 2d6, plus an additional hit point of damage for each level of the wizard (eg., a 7th-level wizard would inflict 2d6+7 points of damage). Any creature resistant to the attack form indicated by the colour of the beam takes no damage, while a creature vulnerable to the specific attack form (such as heat versus a yeti) will suffer double damage. A saving throw indicates that the beam has missed and the intended victim is unaffected. Note that the beam may hit a target other than the one intended. Once the beam hits a solid object, it stops, even if that object is transparent. Any creature suffering damage from the spell must make item saving throws if appropriate. The material component of the spell is a small clear gem or crystal prism worth at least 50 gp.

