Disenhandment
(Alteration)

Range:  0
Components:  V, M
Duration:  4 rounds + 1 round per level
Casting Time:  4
Area of Effect:  Special
Saving Throw:  None

By means of this spell, the caster removes his hands from his body and controls them from up to 60 yards away. This does not damage the caster, although it may look strange. The enchanted hands may do anything that the wizard could normally do with them: attack (with or without weapons), manipulate objects, and cast spells that do not require verbal components.
The hands can move up to 90 feet per round, and leap 15 feet. They have AC 7 and hit points equal to twice the caster's level. The hands attack with the wizards THAC0 and do 1d3 damage per hit. If the hands are killed, they will lay prone until the caster can recover them, when they will reattach themselves and act normally.
The components are a sticky length of gauze and a silver scalpel.

