Mylzek's Werechange
(Alteration)

Range:  0
Components:  V
Duration:  2 rounds per level
Casting Time:  1
Area of Effect:  The caster
Saving Throw:  None

Mylzek's werechange alters the form of the caster to a half-man, half-monster killing machine. For the duration of the spell, the caster gains 2 extra hit points per level to a maximum of 20 at tenth level. The spell allows a +1 to the caster's THAC0 roll and he gets 3 attacks doing 1d4+2/1d4+2/1d10.
When casting a spell in this form, the caster must first make a learn spells check to do so. If this roll is not successful, the caster may try again in the next round.
When a wizard casts this spell for the first time, his non-proficiency penalty to his THAC0 roll is applied with the spell's bonus of +1 (i.e., -5+1=-4 to-hit). Multi-classed mages use their best non-proficiency penalty for this. For every ten castings of Mylzek's werechange after that (count only the ones in which combat occurs), the caster gets a +1 to-hit. Eventually, this will make up for the penalty and even go beyond to an overall bonus of +2 (maximum).
The caster must choose the appearance of his were-form the first time he casts this spell. Any appearance will do as long as half of it is animal- and the other half is human-like. A wizard may only have up to 2 were-forms. He may only use one form each time he casts the spell. Note: a wizard must become proficient in each form separately.
Note: The caster controls which animal he will simulate and the colour of his body during the change. He receives the movement rate of the animal type and possibly the ability to breathe water (but not air) if it is a water-bound form.

