Fog of Nightmares
(Illusion/Phantasm)

Range:  10 yards per level
Components:  V, S
Duration:  2 rounds per level
Casting Time:  7
Area of Effect:  One 10?10-foot cloud, 30 feet high
Saving Throw:  Special

This spell creates an area of heavy fog where the nightmares of the victims are given form in much the same manner as shadow monsters and phantasmal killers. The fog blocks all sight (as darkness) and infravision. It is heavy and magical; wind does not move it and fire will not burn it away. It automatically extinguishes normal fires in the area.
Those in the fog must save versus spell or suffer feelings of dread and fear. Any under these feelings suffers -2 to-hit and damage. As well, anyone trying to leave the fog must save versus spell at -3 or become disoriented and wander around for another round. There is a 75% chance on each round (starting on the first) that a monster will attack a creature in the fog (rolled individually for each creature). This monster is either a phantasmal killer (25%) or a shadow monster (Hit Dice equal to _ the caster's level, rounded up; the caster can choose the form of the shadow monster). New shadow monsters can be of different types.
Shadow monsters and phantasmal killers will leave the fog, but no new monsters will attack the victims unless they reenter the fog.

