Spook
(Illusion/Phantasm)

Range: 30 ft.
Components: V, S
Duration: Special
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Neg.

 A spook spell enables the wizard to play upon natural fears to cause the targe  creature to perceive the spellcaster as someone or something inimical. Without actually knowing what this is, the wizard merely advances threateningly upon th  creature. If the creature does not make a successful saving throw vs. spell, i  turns and flees at maximum speed as far from the wizard as possible, though it ms carried are not dropped. The creature has a saving throw penalty of -1 for e ery two experience levels of the caster, to a maximum of -6 at 12th level. Note that a natural (unmodified) roll of 20 automatically succeeds, regardless of sa ing throw penalties. Although the caster does not actually pursue the fleeing c eature, a phantasm from its own mind does. Each round after the initial casting  the creature receives another saving throw, without penalty, until it successf lly saves and the spell is broken. In any event, the spell functions only again t creatures with Intelligences of 2 or more, and undead are not affected at all.