Power Word, Awaken
(Enchantment/Charm)

Range:  1d3 feet + 5 feet per level
Components:  V
Duration:  Special
Casting Time:  1
Area of Effect:  Special
Saving Throw:  Special

This spell was designed as a counter-spell to the 1st-level sleep spell. A DM with whom I played ruled that sleep's targets had to be kicked or somehow given at least a point of damage to be woken from the slumber.
The wizard must pick a living creature within the area of effect (see below) for the spell. When the power word is spoken, that target will be subject to the effects of the power word as listed below. In addition, twice the wizard's level of Hit Dice of creatures within 1d3 feet + 5 feet per level, will also be affected, starting with the closest creature. These creatures may be either asleep or awake, since the spell's effects are not limited to sleeping creatures.
The spell causes an effect like a sudden rush of adrenaline to the creatures.
If the creatures are asleep, either magically or normally, the Power Word will wake them from their slumber. The sleeping creatures will be up and ready for action half a round later. There is no saving throw, and the creatures will awaken even if they wish to remain asleep. Note that this completely ruins a wizard's or priest's resting, forcing them to begin again. They have normal to hit ratios and Armour Class. Sleeping creatures have no indication of why they wake up, their unconscious mind just receives the power word and wakes them.
When the creatures are awake, they automatically gain initiative for the round, as well as a +1 to-hit and a bonus -1 Armour Class for that round. Any creature performing an action that requires extreme concentration (such as casting a spell, scaling a wall, picking a lock, etc.) must save versus spell or automatically fail the action. Likewise, affected creatures attempting missile fire must save versus spell. Failure indicates the shot will miss, success means they must roll with a -1 to-hit. The awoke creatures will know the general location of the wizard, since they heard the power word consciously.
This spell is not effective within a magical silence, nor will vocalize make the spell castable. Since this spell does not cause damage, it will not disrupt an invisibility spell.

