Reincarnation 
(Necromancy)

Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 turn
Area of Effect: Person touched
Saving Throw: None

	With this spell, the wizard can bring back to life a person who died no more than one day per level of experience of the wizard before the casting of the spell. The essence of the dead person is transferred to another body, possibly one very different from his former body. Reincarnation does not require any saving throw, system shock, or resurrection survival roll. The corpse is touched, and a new incarnation of the person will appear in the area in 1d6 turns. The person reincarnated recalls the majority of his former life and form, but the character class, if any, of the new incarnation might be different indeed. The new incarnation is determined on the following table. If a player character race is indicated, the character must be created.

	D100 Roll	Incarnation
	  01-05	Bugbear
	  06-11	Dwarf
	  12-18	Elf
	  19-23	Gnoll
	  24-28	Gnome
	  29-33	Goblin
	  34-40	Half-elf
	  41-47	Halfling
	  48-54	Half-orc
	  55-59	Hobgoblin
	  60-73	Human
	  74-79	Kobold
	  80-85	Orc
	  86-90	Ogre
	  91-95	Ogre mage
	  96-00	Troll

	Note: Very good or very evil persons will not be reincarnated as creatures whose general alignment is the opposite.
	The material components of the spell are a small drum and a drop of blood.
