Endure Air
(Abjuration)(Elemental (Air), Protection)

Range:  5 feet per level
Components:  V, S, M
Duration:  6 turns per level
Casting Time:  1 round
Area of Effect:  One creature
Saving Throw:  Negates

This spell is similar to the 2nd-level endure water (q.v.). It is completely alike, save that it offers protection from natural phenomena that are connected to air, instead of water. Linked to air are all those lovely gusts of wind, wind breath, control wind, air blast, and elemental blast spells plus the lovely effects of being hurled about by air elementals.

