Death Star
(Necromancy)

Range:  60 yards
Components:  V, S, M
Duration:  3 rounds + 1 round per level
Casting Time:  2
Area of Effect:  10-foot radius
Saving Throw:  None

This spell creates a pulsating ball of light floating 5 feet off the ground that slowly drains the life from all within 10 feet. Those in the area of effect take 1d4 dam a round. The star will drain life from anything within its area of effect including plants, animals, even the spellcaster. This spell cannot damage creatures without life such as undead and automatons.
The star cannot be damaged. It will only leave if dismissed by the caster or dispelled. Note it does not move.
The material components are a drop of swamp water and a pinch of dirt form a fresh grave.

