Pilpin's Etherealness
(Alteration)

Range:  0
Components:  V, S, M
Duration:  Permanent
Casting Time:  6
Area of Effect:  The caster + 1 creature touched per 2 levels
Saving Throw:  Negates

This spell allows the wizard plus one other creature for every two levels of the wizard to enter the border ethereal, slowly disappearing from view, taking a round to fade away. Creatures in the border ethereal exist simultaneously in both the prime material and the ethereal plane. From the border ethereal the creature can enter the deep ethereal and travel to the inner planes (refer to the Manual of the Planes). Alternate prime materials cannot be reached through the ethereal plane because each alternate prime material has an alternate ethereal (travelling to alternate prime material planes can only be done through the inner planes or from the prime material). To enter the bordered plane the creature simply wills it so, and materialises in the adjoining plane in a few seconds.
Creatures in the border ethereal are invisible to those on the bordering plane, although they can be detected from that plane by means of detect invisibility and true seeing. Such a creature revealed would appear as a smoky, translucent shade. Creatures in the border ethereal cannot verbally communicate with the inhabitants of the plane they border, nor can they use equipment, items, or spells to attack creatures in the plane they border. Likewise, inhabitants of the other plane cannot attack beings that are in the border ethereal (with a few exceptions, like the gaze attacks of basilisks and catoblepases). Phase door and dispel magic will bring creatures out of the border ethereal.
Travellers in the border ethereal can move through the plane they are bordering without problem, moving vertically or horizontally without need for support. They travel at the speed they would on the bordered plane. Travellers in the border ethereal can move through solid matter in the plane bordered, except dense metals (gold, lead, etc.), living beings (above single celled), and certain spells that detect and ban the ethereal. Examples of spells that affect ethereal creatures are glyph of warding and Mordenkainen's faithful hound, which both detect and attack ethereal creatures.
Travellers in the border ethereal can see into the adjoining plane, but all colours are reduced to shades of grey and sight is limited to 120 yards. Infravision and ultravision work from the border ethereal. Divination spells can be cast against targets in the adjoining plane, but no other types of magic can affect creatures in the bordered plane. Spells in the border ethereal work under the restrictions of the ethereal plane (again, refer to the Manual of the Planes).
The material components are 200 gp worth of powdered silver and crushed phase spider hide, which disappear during casting.

