Kāldane's Drowse
(Enchantment/Charm)

Range:  30 yards
Components:  V, S, M
Duration:  3 rounds per level
Casting Time:  3
Area of Effect:  Special
Saving Throw:  None

The victims of this spell must be within 30 feet of each other, with a centre determined by the caster. This spell affects 2d6 HD of creatures, affecting lower level creatures first, with partial effects ignored. Creatures of 6+3 HD or more are unaffected. The result of the spell is to make its victims feel sleepy, giving them a +2 penalty to their Armour Class, and a -2 penalty on their to-hit rolls, with all Dexterity bonuses for combat negated. If a creature that has been subject to the drowse has more than 4+3 HD, it can be subject to sleep (q.v.), although it is allowed a saving throw at -4). The material component of this spell is a pinch of fine sand.

