Infected Wounds
(Necromancy)(Necromantic)

Range:  0
Components:  V, S, M
Duration:  1 day per level
Casting Time:  5
Area of Effect:  Creature touched
Saving Throw:  Negates

This spell will cause any wounds to become infected, be they scratches or large wounds. To hit their intended victims, priests must roll to hit, and if they miss, the spell is lost. The victim must make a saving throw versus death magic, and if he fails, his wounds will not heal naturally. Healing and herbalism will also fail to heal these wounds. The use of magical healing will heal the infection, at the cost of a cure light wounds - no damage will be healed, but infected wounds will be negated. The material component for this spell is a pinch of mud or dirt from a pig's mud hole.

