Divine Attributes of the Avenger
(Conjuration/Summoning)(Vengeance)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  5
Area of Effect:  The caster
Saving Throw:  None

The priest begins this spell by describing in full the quest he is on. This includes naming the desired conclusion to the quest and imploring his deity to take notice of the urgent nature of the mission. When this description is completed, if the priest is successful in persuading his deity, the priest's body is surrounded by a majestic glow which grows in brilliance until the priest radiates the same illumination as the midday sun. This illumination lasts for 1 round during which the priest's body undergoes a miraculous transformation. After the light fades, the priest emerges with grey hair and a look of awe on his face. The awe fades in 1 round and the priest's mood is serene. Thereafter all of the priest's ability scores are raised to 19, and the appropriate bonuses as described in the Player's Handbook are applied. Note that the priest does not gain any divine abilities with this spell.
Use of this spell draws the attention of the deity, and the spell only succeeds if the deity is pleased with the usage (i.e., the priest is on a quest of overwhelming danger and is seeking vengeance for a terrible wrong, the priest is fighting in the name of his God against a special enemy of the deity, etc.). If the deity is very pleased with the priest, the bonuses may be applied to the priest for the entire length of the quest the priest is on.
When the quest ends, the priest falls to his knees, announces to his deity that the quest is over, and falls comatose for 1d4 turns.
The material components of this spell are a vial of holy water (which must be swallowed during the casting) and the priest's holy symbol.

