Chill Touch
(Necromancy)

Range: 0
Components: V, S
Duration: 3 rds. + 1 rd./level
Casting Time: 1
Area of Effect: The caster
Saving Throw: Neg.

 When the caster completes this spell, a blue glow encompasses his hand. This e ergy attacks the life force of any living creature upon which the wizard makes   successful melee attack. The touched creature must roll a successful saving th ow vs. spell or suffer 1d4 points of damage and lose 1 point of Strength. If th  save is successful, the creature remains unharmed. Creatures not rated for Str ngth suffer a -1 penalty to their attack rolls for every other successful touch  Lost Strength returns at the rate of 1 point per hour. Damage must be cured ma ically or healed naturally.
 This spell has a special effect on undead creatures. Undead touched by the cas er suffer no damage or Strength loss, but they must successfully save vs. spell or flee for 1d4 rounds + 1 round per level of the caster.