Shadowguard
(Illusion/Phantasm)

Range:  0
Components:  S
Duration:  2 rounds per level
Casting Time:  5
Area of Effect:  10-foot radius
Saving Throw:  None

This spell animates and gives substance to shadows, causing them to protect the spellcaster. In a 10-foot radius area, shadows distort vision, giving the wizard a -2 bonus to Armour Class. Any creature which enters the radius must save versus fear or flee for one round per level of the priest. Creatures of 10 or more levels or Hit Dice save at +3. The shadows help to block non-magical missile attacks. All such attacks inflict -2 on each die of damage (with a minimum of 0). Finally, the wizard can use the spell to transport himself to the plane of shadow. This transportation takes 3 rounds, during which the wizard must concentrate on the spell. If the concentration is broken, the entire spell fails. Also, this transportation is one-way: shadowguard cannot be used to move from the plane of shadow to any other plane. There must be a significant amount of shadows for this spell to operate, although darkness is a suitable replacement. The shadow created by a large tree is not sufficient, but that of a large building will do.

