Alpha's Starshield
(Abjuration, Alteration)

Range:  0
Components:  V, S, M
Duration:  4 rounds + 1 round per level
Casting Time:  1 round
Area of Effect:  The caster
Saving Throw:  None

When this spell is cast, the wizard's body is sheathed in a nearly skin-tight magical screen. This screen has the appearance of a black night sky filled with stars. Whenever a light-related spell of any sort is cast at the creature using the starshield, the spell will be harmlessly absorbed and redirected back at the caster of the spell. This includes such spells as light (if cast so as to blind), colour spray, sunray, and prismatic spray. An area effect spell where the wizard is the sole target will automatically be reflected in this way. Area effect light spells in which others are also targeted have a chance of being intercepted and redirected by the wizard as above equal to the wizard's chance to negate the spell with a dispel magic spell.
The protected wizard will be unaffected by the spell in any event, and if the spell is successfully absorbed, those behind the wizard who would have been in the area of effect are spared the effects of the spell. By making a successful check as if to dispel magic, the wizard may attempt to pass through a prismatic sphere or a prismatic wall. Darkness spells (eg. darkness, 15-foot radius, Nystul's blackmote, or the priest's continual darkness) will also be reflected, just as light spells are, and the wizard may attempt a saving throw versus death magic each round to attempt to see through any area of magical darkness within normal vision range. If outdoors under the night sky, the wizard can see as if in broad daylight, even through magical areas of darkness; and he will also absorbs stellar radiation, regenerating 1 HP per round that the spell is in effect. The material component for this spell is a black sapphire and a star sapphire, both of which must be worth not less than 1000 gp.

