Conjure Air Elemental [1]
(Conjuration/Summoning)(Elemental (Air))
Reversible

Range:  60 yards
Components:  V, S
Duration:  1 turn per level
Casting Time:  6 rounds
Area of Effect:  Special
Saving Throw:  None

This spell is in all aspects the same as the spell conjure fire elemental in the Player's Handbook (q.v.), except that it opens a gate to the plane of air, and that either an air elemental or 2d4 invisible stalkers are summoned. 87% of the time, an air elemental will appear. The stalkers will appear when the roll would indicate salamanders or an efreeti.

