Whisper's Tap Magic
(Conjuration/Summoning, Wild Magic)

Range:  0
Components:  V, S
Duration:  Special
Casting Time:  7
Area of Effect:  The caster
Saving Throw:  Special

This unpredictable spell attempts to tap energy from the magical plane that surrounds everything directly, and harness that surge in a manner that is beneficial to the wizard. The wizard can attempt to keep the gate open for one round per three levels of experience, however, the gate is highly unstable, and the following roll will decide for how many rounds the gate will be opened:

	D10 Roll	Number of Rounds Open
	1-2	two rounds less
	3-4	one round less
	5-6	as attempted
	7-8	one round longer
	9-0	two rounds longer

For every round the gate is open, the wizard regains a previously cast spell of a random level (roll 1d8; no 9th-level spell can be regained this way). However, the energies surging into the wizard's body, may do the wizard harm. For every spell regained, the wizard must make an unmodified saving throw versus breath weapon (dual classed or multi-classed characters must roll against their wizard level for this, even if they would gain a better saving throw from one of their other classes). If the saving throw fails, the wizard will get damaged for one hit point per level of the regained spell.
Also, there is only a 50% + twice the caster's level chance of opening the gate this successfully. If the wizard fails this percentage check, then a wild surge will occur. Check the wild surge tables of your liking, or if you do not have any, roll on the table for the wand of wonder for what effect occurs in stead of this spell.

