Monster Summoning I
(Conjuration/Summoning)

Range: Special
Components: V, S, M
Duration: 2 rds. + 1 rd./level
Casting Time: 3
Area of Effect: 30-yd. Radius
Saving Throw: None

 Within one round of casting this spell, the wizard magically conjures 2d4 1st-level monsters (selected by the DM, from his 1st-level encounter tables). The monsters appear anywhere within the spell's area of effect, as desired by the wizard. They attack the spell user's opponents to the best of their ability until either he commands that the attacks cease, the spell duration expires, or the monsters are slain. These creatures do not check morale, but they vanish when slain. Note that if no opponent exists to fight, summoned monsters can, if the wizard can communicate with them and if they are physically able, perform other services for the summoning wizard.
 In rare cases, adventurers have been known to disappear, summoned by powerful spellcasters using this spell. Those summoned recall all the details of their trip.
 The material components of this spell are a tiny bag and a small (not necessarily lit) candle.