Root
(Enchantment/Charm)(Plant)

Range:  0
Components:  V, S, M
Duration:  2 rounds per level
Casting Time:  1 round
Area of Effect:  Three creatures touched maximum
Saving Throw:  Special

By means of this spell, the druid causes a willing recipient's feet, paws or hooves to be firmly rooted to the ground, becoming immovable. The creature gains an extra saving throw versus paralysation at +4 to avoid being thrown back, picked up, knocked down or blown around. Success means the creature remains standing; failure indicates the situation is to be handled normally, with another saving throw if allowed. The recipient may "root" and "unroot" at will, as long as it occurs within the duration of the spell. Rooting or unrooting takes one tenth of a round, giving a -1 penalty to initiative. The recipient may not perform any action requiring legwork (walking, running, etc.) while rooted. At he end of the spell's duration, the recipient is automatically unrooted.
Optionally, the spell may be cast upon an unwilling subject (who must be touched by the druid and fail a saving throw versus spell at -2 to be affected). Unlike the druid, the victim has no control over the spell once touched and is anchored until released by the druid, the root duration expires or it is dispelled. The material components for this spell are mistletoe and a small piece of root from a large tree, preferably oak.
Root is one of the special prayers granted by Saint Timorel, patron of druidical groves and retreats.

