Selene's Reattachment
(Necromancy)(Necromantic)
Reversible

Range:  0
Components:  V, S
Duration:  Permanent
Casting Time:  1 round
Area of Effect:  Creature touched
Saving Throw:  None

This spell is a less potent version of the 7th-level priest spell regenerate. The spell will allow the priest to reattach a severed limb to an individual provided the limb is present and the spell is cast not more than 1 turn per 3 levels of the priest after the limb was severed. The process of reattachment takes but 1 round, but the limb is not usable for any purpose until after the victim has rested for 1 day. No system shock or resurrection roll is needed for limb reattachment. If cast upon a creature that has had its head severed, the spell allows the head to be reattached, but does not in itself bring a dead victim back to life. The reattachment of the head does, however allow the victim to be raised, instead of resurrected. There is no time limit for reattaching heads to dead bodies, other than that imposed by a raise dead or resurrection spell.
The reverse of this spell, Selene's detachment, requires a successful attack roll, and further allows a saving throw versus death magic to avoid its effects. Failure indicates that a random limb (but not the head) is detached with the appropriate penalties to hit points, movement, Armour Class, attacks, etc. (cf. sword of sharpness). Unlike the 7th-level priest spell wither (the reverse of regenerate), the limb does not turn to dust but falls off. Creatures making their saving throws still take damage equal to a cause critical wounds, i.e. 3d8+3. Selene's detachment has no effect on nonliving creatures (undead, constructs, etc.) or on creatures from other planes (cf. cure light wounds).

