Teleport Trap
(Alteration)

Range:  10 yards per level
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  1 turn
Area of Effect:  10-yard per level radius sphere
Saving Throw:  Negates

All people or things teleporting into the area of effect are, upon materialising, affected as if a paralysis spell had been cast upon them (as in the Player's Handbook). Thus, a wizard wishing to sneak into a place decides to teleport there. However, he doesn't realise that a teleport trap has been cast around the spot where he wishes to appear. Upon arriving, he must save versus spell or be paralysed. Those leaving an area under this spell will also be paralysed, wherever they appear.
Material components are a gem of not less than 5000 gp worth, smeared with the ichor of some paralysing agent (ghoul's skin, for example).

