GrecoInflamitus of the Spartan Bar-B-Q
(Conjuring/Summoning)

Range:  5 yards per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  6
Area of Effect:  One 1-foot radius per level sphere
Saving Throw:  1/2

This spell creates within its area of effect a sticky, incredibly hot material that adheres to whatever it touches. This material erupts into flame when in an oxygen atmosphere, will not be extinguished by fire, and will cause damage even when not flaming due to its incredible heat. It is only extinguished by the consumption of its fuel or application of enough cold to stop the reaction. Once warmed back up it will reignite, i.e., you can't put it out: it must burn out.
In game terms, the following effects take place:
•	Fireball. The spell effect may be created up to 10 yards away from the caster for every level of said caster. The initial area of effect is a sphere of 1 foot in radius for every level of the caster. The initial damage caused by the spell is 1d4+2 points of fire damage for every level of the caster, save versus spell for half damage.
•	The gift that keeps on giving. Everyone within the initial area of effect who missed their saving throw versus spell will take 1d4+(caster's level) points of fire damage from the superheated paste adhering to their person. This damage continues for the caster's level in combat rounds irrespective of where the individual moves. A saving throw versus dragon breath will result in half damage. Two consecutive saving throws indicate that the paste has burned out (the saving throw versus the initial fireball counts towards these two consecutive saving throws) and no more damage will be sustained from the paste.
•	Splish splash... An area of 5 feet around the initial fireball's area of effect is prone to having paste thrown out to it by heat vortices, thrashing victims, etc. Anything subject to heat damage must save versus dragon breath (those with a Dexterity bonus versus directional attacks get that bonus) or suffer 1d4+(caster's level) points of fire damage from being struck by the superheated paste. A saving throw versus dragon breath will result in half damage. One saving throw will indicate that the paste has burned out and no more damage will be sustained from the paste.
•	Fire. Inanimate objects touched by the paste (or anyone with paste on them) must save versus normal fire or begin combustion. PCs, NPCs and monsters must save versus petrification or be burned for 1d4 fire damage.
•	Lingering... This stuff is nasty in that it will only be safe if it is left to burn itself out, indicated by the spell's duration of open flaming, or by the indicated saving throws. If extinguished by reduction in temperature to -5?C (+23?F), or by magical means which end flame or heat, the paste will lie dormant until it heats up or is given oxygen. Then the paste will continue to burn for the remainder of the spell's duration.
Material components: pitch or tar, sulphur, saltpetre, magnesium or phosphorus, oil or alcohol.

