Conjure Lesser Radiance Quasi-Elemental
(Conjuration/Summoning)

Range:  30 yards
Components:  V, S
Duration:  1 turn + 1 round per level
Casting Time:  3 rounds
Area of Effect:  Special
Saving Throw:  Special

With this spell the caster may freely summon one or more lesser radiance quasi-elementals (see the table below). The creatures will do anything within their power to aid the caster.
The lesser elementals can be sent back by the caster, one at a time or all at once, at any time. They automatically return to their home plane after the duration of the spell. Conjured lesser elementals must be controlled by the caster. Otherwise, they simply assume a defensive posture until they return to their native planes. Lesser elementals will not attack the caster when uncontrolled. They may be controlled up to 30 yards away per level of the caster.
Note that radiance elementals cannot be summoned at night.

	D100 Roll	Creatures
	1-10	Two 2 HD lesser quasi-elemental
	11-50	Three 2 HD lesser quasi-elemental
	51-80	Two 4 HD lesser quasi-elemental
	81-00	One 6 HD lesser quasi-elemental

Lesser Quasi-Elemental

Intelligence: semi- (2-4)
Alignment: neutral
Armour Class: 3
Movement: flight, 18 (A)
Hit Dice: 2, 4 or 6
THAC0: 18, 16 or 15
Number of attacks: 1
Damage per attack: 1d6+1 point per Hit Die
Special attacks: see below
Special defence: needs +1 or better weapon to hit
Magic resistance: nil
Size: S (1-foot sphere)
Moral: élite (14)
XP value: 270, 650 or 1400

Lesser radiance quasi-elementals inflict 1d6 points of energy damage + 1 point per Hit Die (double damage to creatures directly affected by sunlight), and all within 10 feet must save versus petrification or be -1 to hit from the blinding light. Light and energy attacks do not harm them. Fire and heat do only half normal damage. Cold and water attacks do double damage. Darkness keeps them at bay.

