Phase Conjugation
(Abjuration)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  8
Area of Effect:  One creature
Saving Throw:  None

This powerful defensive spell provides superlative protection against directed energy attacks. Any spell or effect which projects a discrete stream of energy at the recipient is deflected back in the direction from which it came. This is more than just a simple deflection, however. The spell is phase conjugated, which means it retraces its path exactly. If the recipient is within half the range of the attacking spell, the offending wizard suffers the full effect of his own spell, no saving throw allowed. The reason this is so, is that the wizard cannot possibly dodge fast enough to avoid the rebounding energies. Only magic resistance, and whatever other defenses he may have, will protect him.
Examples of spells affected by phase conjugation are:
•	any ray-type spell,
•	magic missiles of any type,
•	lightning bolts (call lighting will not strike the wizard), and
•	cone of cold, heat, or force (only the recipient is protected).
Examples of spells not affected are:
•	fireball, or any similar magic (they change form on impact),
•	breath weapons,
•	power words,
•	touch spells, and
•	cone of acid or steam (they project matter, not energy).
The material component of this spell is a small device consisting of three highly polished triangular mithril mirrors set at right angles to each other, forming a corner of a cube. This device costs at least 1000 gp.

