Dust Devil
(Alteration)

Range:  30 feet
Components:  V, S, M
Duration:  1 round per level
Casting Time:  2
Area of Effect:  Special
Saving Throw:  None

This spell enables the wizard to conjure a dust devil, a weak air elemental, (AC 2, 2d8 HP, MV 18, damage 1d4, magic weapons inflict double damage). The dust devil appears as a small whirlwind, fifteen feet tall, five feet in diameter at its base and twice that at its top. It will move as ordered by the wizard but vanishes if ordered more than 30 feet from the wizard or if ordered to attack an native of the plane of elemental air or a creature with magic resistance. It can hold a gaseous cloud at bay, and its winds are sufficient to put out small fires. While skimming along the ground, it will pick up loose particles (if any) and create a dust cloud 30 feet in diameter in which normal vision is obscured, and a wizard caught within the cloud must make a saving throw versus death magic or have their concentration broken. The material component of this spell is a small fan.

