Symbol 
(Conjuration/Summoning)

Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 8
Area of Effect: Special
Saving Throw: Special

	A symbol spell creates magical runes affecting creatures that pass over, touch, or read the runes, or pass through a portal upon which the symbol is inscribed. Upon casting the spell, the wizard inscribes the symbol upon whatever surface he desires. Likewise, the spellcaster is able to place the symbol of his choice, using any one of the following:

Death	One or more creatures, whose total hit points do not exceed 80, are slain.

Discord	All creatures are affected and immediately fall to loud bickering and 
	arguing; there is a 50% probability that creatures of different alignments 
	attack each other. The bickering lasts for 5d4 rounds, the fighting for 2d4 
	rounds.

Fear	This symbol creates an extra-strong fear spell, causing all creatures to save 
	vs. spell with -4 penalties to the die roll, or panic and flee as if attacked by 
	a fear spell.

Hopelessness	All creatures are affected and must turn back in dejection unless they save 
	vs. spell. Affected creatures submit to the demands of any opponent--for 
	example, surrender, get out, etc. The hopelessness lasts for 3d4 turns; 
	during this period it is 25% probable that affected creatures take no action 
	during any round, and 25% likely that those taking action turn back or 
	retire from battle, as applicable.

Insanity	One or more creatures whose total hit points do not exceed 120 become 
	insane and remain so, acting as if a confusion spell had been placed upon 
	them, until a heal, restoration, or wish spell is used to remove the 
	madness.

Pain	All creatures are afflicted with wracking pains shooting through their 
	bodies, causing a -2 penalty to Dexterity and a -4 penalty to attack rolls for 
	2d10 turns.

Sleep	All creatures under 8+1 Hit Dice immediately fall into a catatonic slumber 
	and cannot be awakened for 1d12+4 turns.

Stunning	One or more creatures whose total hit points do not exceed 160 are 
	stunned and reeling for 3d4 rounds, dropping anything they are holding.

	The type of symbol cannot be recognized without being read and thus activating its effects.
	The material components of this spell are powdered black opal and diamond dust, worth not less than 5,000 gp each.
