Stop
(Enchantment/Charm)(Charm, War)

Range:  30 yards
Components:  V, S
Duration:  1 round per level
Casting Time:  1
Area of Effect:  One 1-yard per level long, 2-yard per level wide cone
Saving Throw:  Negates

This spell is intended for those times an army is racing toward you in a charge. Each creature in the cone will have to save versus spell or come to a sudden full stop as if it ran into a solid wall (no damage is caused, they just stop). For the rest of the duration, those that did not save cannot move towards the priest. Those that did make their saving throw can move towards the priest only at half rate.
To cast this spell, the priest puts his open hand forward and yells "Stop!" (like a traffic cop).

