Improved Strength
(Alteration)

Range: Touch
Components: V, S, M
Duration: 1 rd./level
Casting Time: 4
Area of Effect: Creature touched
Saving Throw: None
Subtlety: +4	Knockdown: None
Sensory: None	Critical: None

	By casting this spell, the wizard can empower a creature with superhuman strength. Unlike the 2nd-level strength spell, improved strength allows the recipient of the spell to ignore race or class restrictions on his maximum Strength score, possibly reaching scores as high as 25. The exact amount of strength gained varies by the recipient's class group:

	Class	Strength Gain*
	Warrior	1d8+4 (max 25)
	Priest	1d6+4 (max 23)
	Rogue	1d6+4 (max 23)
	Wizard	1d4+4 (max 21)

* Count each percentile bracket of exceptional strength as one point; the strength gain proceeds as 18, 18/01, 18/51, 18/76, 18/91, 18/00, 19, and so on.

	Even if the recipient is not a warrior, he gains all the benefits of an exceptional Strength category; for example, if a thief with a Strength of 14 gained 7 points, he would possess a Strength of 18/76 for the duration of the spell. In addition to the attack and damage bonus, increased chance to open doors or bend bars, and increased carrying capacity, the spell recipient may temporarily gain the ability to throw boulders as a giant of equivalent Strength, as shown below:

	Strength	Equivalent	Rock Hurling
	Score	Giant Type	   Range	Damage
	19	Hill giant	  80 yards	  1d6
	20	Stone giant	100 yards	  1d8
	21	Frost giant	100 yards	  1d8
	22	Fire giant	120 yards	  1d8
	23	Cloud giant	140 yards	1d10
	24	Storm giant	160 yards	1d12
	25	Titan	200 yards	1d20

	When the spell ends, the recipient is struck by intense exhaustion; he can do nothing except rest for 1d3 full turns to recover his strength. The material component is a strand of hair from a giant.
