Painful Wounds
(Necromancy)

Range:  10 yards
Components:  V, S, M
Duration:  1 round per 2 levels
Casting Time:  1
Area of Effect:  One creature
Saving Throw:  Special

This spell causes any existing wounds (caused by bleeding touch, or any blow of 4 or more points of damage, or when the victim is at half its maximum hit points or less) to become excruciatingly painful. Wizards do not need to hit their chosen victim. The victim must make a saving throw versus paralysation or be unable to do anything but roll on the ground screaming in pain. The material component is a pinch of powdered quartz crystal.

