Mimic
(Enchantment/Charm)

Range:  10 feet per level
Components:  V, S, M
Duration:  1 round per level
Casting Time:  4
Area of Effect:  One creature
Saving Throw:  Negates

This spell forces some humanoid creature in the wizard's line of sight to begin mimicking his actions. The creature's actions will directly reflect those of the wizard, regardless of position or orientation. The creature will be frozen momentarily at the onset of the spell, but after that moment of inaction, the creature begins mimicking the wizard.
This can be potentially harmful for the target, if, say, the wizard waves his hand in the vicinity of his neck, and the target happens to be wielding a sword.
Once the spell is cast, the wizard need not be able to see the target for the target to mimic his actions. The target does get a second saving throw if forced to do actions that are obviously lethal, such as the aforementioned hand waving example. If the target passes outside of the range of the spell, the spell is broken.
The material component of the spell is a small ivory figurine, which is broken to bits in the casting of the spell.

