Darkray's Teleport Guide
(Alteration, Enchantment)

Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  3 hours
Area of Effect:  Special
Saving Throw:  None

To use this spell, the wizard must prepare a special item that will be used as the "target". From then on he can use a "guide" item to home on it, as if using a teleport spell.
The target is usable only once. It must be made of metal and be carved with scenes of the area it is in. It costs no less than 100 gp. The guide costs less, around 5 gp and can be made of any material and formed in any shape or size. It must remain in touch with the wizard, however. Neither the guide, nor the target are reusable.
During the casting of the spell, the wizard must burn a mixture of rare herbs and items belonging to the area around the target, to charge the guide. One charge equals 50 gp of herbs, with a maximum number of charges equal to the caster's level. After the casting of the spell, the target item must remain in the same general place. If it is ever taken farther than 20 yards from the original spot, the spell ends. The caster can always tell whether this has happened if he is on the same plane with the target.
As long as the wizard possesses the guide, he can spend a charge to teleport back to the target if on the same plane. This follows the standard rules for magical item activation, the guide having a +3 initiative modifier. When its charges are expended, the guide burns out.

